Template:Fl WeaponSpawn

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This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:

{{WeaponSpawn|optionalscavenge=1}}

{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge.



  •  Enable Physics : [1]
  •  Must Exist : [2]
  •  Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
  •  Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
  •  Don't cluster with similar items : [131072] (only in Left 4 Dead)