Template:Fl WeaponSpawn

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WeaponSpawn:

  • 4 : Absorb any dropped weapon type (only in <Left 4 Dead 2>)
  • 131072 : Don't cluster with similar items (only in <Left 4 Dead>) To do: What is this for? Weapons already have their own density settings, and does this work?

WeaponSpawnSingle:

  • 1 : Enable Physics
  • 2 : Must Exist
  • 8 : Infinite items (overrides count) (only in <Left 4 Dead 2>)