Template:Fl WeaponSpawn
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]
(only in )
Absorb any dropped weapon type : [4]
(only in )
Don't cluster with similar items : [131072]
(only in )