Template:Fl WeaponSpawn
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This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in )
Absorb any dropped weapon type : [4] (only in )
Don't cluster with similar items : [131072] (only in )