User contributions for MrFunreal
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11 August 2021
- 18:5718:57, 11 August 2021 diff hist +150 N File:Cubemap misplacement symptom.jpg a screenshot showing what happens to a model using cubemaps, if the next closest cubemap is in a location with wildly different lighting current
- 16:0816:08, 11 August 2021 diff hist +240 Cubemaps →Building cubemaps: added not about game appearing to freeze during buildcubemaps
10 August 2021
- 19:3619:36, 10 August 2021 diff hist +145 Template:VMT UVtransform reworded Scale and Translate to add more info about how the numbers are used
8 August 2021
- 18:0918:09, 8 August 2021 diff hist +394 Env player blocker added more examples of use to beginning of page
- 12:0312:03, 8 August 2021 diff hist +177 m L4D2 Mission Files →Director Journals: added another idea of what to do with journals
- 11:2011:20, 8 August 2021 diff hist +1,705 L4D2 Mission Files →Revisiting maps: added info of "chaining" journals. in hindsight, all of this might require its own page with images.
7 August 2021
- 18:1718:17, 7 August 2021 diff hist +2,223 L4D2 Mission Files →Revisiting maps: added content on Journals.
6 August 2021
- 06:1506:15, 6 August 2021 diff hist +662 N Talk:List of L4D Series Nav Mesh Attributes Created page with "== Ignore visibility attibute?== I was trying to add more nav attributes to func_nav_attribute_region, specifically BREAKABLEWALL. The flags are just power of two's, so i adde..."
4 August 2021
- 10:1010:10, 4 August 2021 diff hist +4,055 De/Env cubemap took the entire english page and translated it.
3 August 2021
- 05:5805:58, 3 August 2021 diff hist +1 m L4D2 Level Design/Custom Finale →c14m2_lighthouse_finale.nuc: fixed a typo. i wrote "Notepad" instead of "Numblock"
- 05:4505:45, 3 August 2021 diff hist +232 L4D2 Level Design/Custom Finale →c14m2_lighthouse_finale.nuc: added note about converting the � characters
2 August 2021
- 13:2713:27, 2 August 2021 diff hist +51,757 L4D2 Level Design/Custom Finale added all official finale scripts. Also turned the already existing scripts into expandbox type to safe space
30 July 2021
- 07:3707:37, 30 July 2021 diff hist −75 Tool textures (Source) removed warning on ladder tool texture. It does work in L4D2 if used with func_ladder.
29 July 2021
- 11:1211:12, 29 July 2021 diff hist +28 m L4D2 Vscript Examples →Documentations: added link to director scripts
28 July 2021
- 07:1007:10, 28 July 2021 diff hist +554 L4D2 Level Design/Weapon and Item Spawning modified section about weapon spawns. mentioning how the director picks what to spawn unless you use the direct weapon spawnpoints
- 05:2805:28, 28 July 2021 diff hist +378 Ambient generic →Entity description: added note about using soundscript names instead or "raw" sounds
27 July 2021
- 12:2412:24, 27 July 2021 diff hist +209 Weapon spawn added note about physics
- 10:5410:54, 27 July 2021 diff hist +125 L4D Level Design/Additional Finale Components →Creating a Rescue Closet: added note about windows
- 06:2706:27, 27 July 2021 diff hist +334 Info map parameters versus updated description
- 06:2506:25, 27 July 2021 diff hist +226 Info map parameters →Entity description: updated description of what it does for l4d1 and l4d2
- 04:1704:17, 27 July 2021 diff hist +6 Template:Fl NavAttributeRegion modified link in note to avoid double redirects.
- 04:0604:06, 27 July 2021 diff hist −101 m L4D2 Level Design/Wandering Witch →Changing Behaviour at runtime: modified script to not print any lines to the console
25 July 2021
- 04:2004:20, 25 July 2021 diff hist +450 Prop door rotating removed "ToDo" on breakable doors and added info on how to set it up. Also added better info on compatible doors with a picture
- 04:1604:16, 25 July 2021 diff hist +92 N File:Prop door rotating.png an example picture of what door prop is compatible with prop_door_rotating current
24 July 2021
- 04:2104:21, 24 July 2021 diff hist −20 m Entity Hierarchy (parenting) removed "Click to play" on gif thumbnail, since its small enough to autoplay now.
- 04:2004:20, 24 July 2021 diff hist 0 File:L4D Handle prop Following attachment.gif MrFunreal uploaded a new version of File:L4D Handle prop Following attachment.gif current
19 July 2021
- 18:1018:10, 19 July 2021 diff hist +1,026 Survival Gametype (L4D) reverted back to previous edit, but changed incorrect section.
- 17:3417:34, 19 July 2021 diff hist +489 Talk:Survival Gametype (L4D) →Adjust the page, don't just undo the entire last addition.: new section
18 July 2021
- 03:0503:05, 18 July 2021 diff hist +47 Nav mode.cfg (L4D) removed warning i had added and simply modified the script to prevent getting the issue i had warned about.
- 02:4502:45, 18 July 2021 diff hist +125 Nav mode.cfg (L4D) →Introduction: modified warning. I ran into problems myself with following my last instructions. so i wrote a better alternative.
15 July 2021
- 17:3117:31, 15 July 2021 diff hist +1,065 Survival Gametype (L4D) added info on navmeshing and changed layout for mentions of entity I/O to look nicer
14 July 2021
- 18:4218:42, 14 July 2021 diff hist +136 L4D Level Design/Versus Maps →Making Infected Ladders Visible: modified note on "tools/climb"
- 18:3618:36, 14 July 2021 diff hist +194 Working ladders →Brush Ladders: added note about ladders turning into one ladder, if they thouch
- 18:3218:32, 14 July 2021 diff hist +352 Func nav blocker added warning about diagonal nav blockage
- 17:2517:25, 14 July 2021 diff hist +506 Nav mode.cfg (L4D) →Introduction: added warning of keeping settings saved
11 July 2021
- 12:0412:04, 11 July 2021 diff hist +136 Advanced Lighting →-staticproplighting: Added a ToDo note about bumpmaps and phong after compile.
10 July 2021
- 10:4010:40, 10 July 2021 diff hist +197 Tool textures (Source) →Miscellaneous: added more text to Climb
- 09:2209:22, 10 July 2021 diff hist −22 m Func playerinfected clip reworded intro in an attempt to make more sense
24 June 2021
- 03:5503:55, 24 June 2021 diff hist 0 m Addoninfo.txt →Keys: moved the "Obsolete" tempolate in the list in front of the title. For aestetics
26 May 2021
- 08:3708:37, 26 May 2021 diff hist +231 L4D2 Custom Sound and Music Tutorial →Getting started: added warning about sound.cache files for replacement sounds.
2 May 2021
- 13:1213:12, 2 May 2021 diff hist +452 N Talk:L4D2 Vscript Examples →Recent edits: new section
- 13:1213:12, 2 May 2021 diff hist −760 L4D2 Vscript Examples undoing recent edit. check discussion
28 April 2021
- 08:3208:32, 28 April 2021 diff hist +243 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?
27 April 2021
- 13:0513:05, 27 April 2021 diff hist +20 m L4D2 Vscript Examples changed visual representation of last two weapon scripts to make them fit in with the rest.
24 April 2021
- 10:2210:22, 24 April 2021 diff hist +88 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?
- 10:2110:21, 24 April 2021 diff hist +420 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?: new section
23 April 2021
- 11:3011:30, 23 April 2021 diff hist +3 m Info director →Forcing Survivor Positions: added missing "is" in "this is used..." and changed the caveats to a bullet list, to make it look nicer.
22 April 2021
- 07:5607:56, 22 April 2021 diff hist +106 m Left 4 Dead 2 Level Creation →Sites: added link to Level_Design_Video_Tutorials
- 07:4707:47, 22 April 2021 diff hist +296 Level Design Video Tutorials →Various: added three of my own tutorials.
- 07:3907:39, 22 April 2021 diff hist +528 Talk:Portal 2 →How were the 2d commercials made?