Talk:List of L4D Series Nav Mesh Attributes
Ignore visibility attibute?
I was trying to add more nav attributes to func_nav_attribute_region, specifically BREAKABLEWALL. The flags are just power of two's, so i added more of those numbers and found a few new manually addable attributes. Those being Stop_Scan, Threat, Destroyed_Door and Ignore_Visibility.
I have absolutely no clue what "Ignore_Visibility" does. i found no info on the VDC at all. I assume it has something to do with spawning infected even if you can see them, but that's what "obscured" is for.
Does anyone know what this does?
--MrFunreal (talk) 07:15, 6 August 2021 (PDT)