From Valve Developer Community
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".
centerdefines the point of rotation. Only useful if
rotateis being used.
scalefits the texture into the material the given number of times. '
2 1' is a 50% scale in the X axis.
rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
translateshifts the texture by the given numbers. '
.5' will shift it half-way.
- Note:All values must be included!
- Bug: Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
- Bug: Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.