User contributions for Loudslappingsounds
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9 January 2020
- 21:3421:34, 9 January 2020 diff hist +2,307 Talk:Dimensions No edit summary
7 January 2020
- 06:2606:26, 7 January 2020 diff hist −724 Dimensions (Half-Life 2 and Counter-Strike: Source) →Source Engine Scale Calculations: rewrote according to multiple sdk comments and "lip" on func door. skybox section wasn't even close to right. no the scale of things in video games is not accurate. either doors are huge or gordon is a midget.
30 December 2019
- 15:1415:14, 30 December 2019 diff hist +76 Render modes →Additive (5)
23 December 2019
- 09:5309:53, 23 December 2019 diff hist −186 Game round end -_-
12 December 2019
- 03:4603:46, 12 December 2019 diff hist −11 m Func clip vphysics No edit summary
- 03:4503:45, 12 December 2019 diff hist −105 Func clip vphysics it's not supposed to be. it's okay, we won't talk about it.
6 December 2019
- 21:2821:28, 6 December 2019 diff hist −18 Trigger hurt no way that's unintentional
5 December 2019
- 22:0722:07, 5 December 2019 diff hist −4 Create a Mod →Engine branch: updated for 2019
30 November 2019
- 10:1910:19, 30 November 2019 diff hist −184 Material Flags converted values to human readable form
17 November 2019
15 November 2019
- 14:3414:34, 15 November 2019 diff hist −43 Prop static Undo revision 228332 by Robotboy655 (talk) that's not the entity limit and prop_statics aren't counted by that
13 November 2019
- 19:0319:03, 13 November 2019 diff hist −159 Team Fortress 2/Player Destruction added info to make it complete, settings taken from a real map
5 October 2019
- 20:2420:24, 5 October 2019 diff hist −4 3D Skybox linked image to its own page instead of looking ugly on this one
26 September 2019
- 14:5814:58, 26 September 2019 diff hist −103 Prop door rotating rotating doors work fine in l4d2 infra and csgo...
- 13:3713:37, 26 September 2019 diff hist −47 CompilePassBullets if it's solid to bullets it's not working at all?
- 13:3213:32, 26 September 2019 diff hist −33 Logic playerproxy fixed availability stuff. you know, these tagline templates could be condensed by a considerable degree.
25 September 2019
- 18:4418:44, 25 September 2019 diff hist −395 Point template bug no longer true
12 September 2019
- 00:2800:28, 12 September 2019 diff hist +9 Damage types damage at 100 seems to do 50?
11 September 2019
8 September 2019
- 19:4119:41, 8 September 2019 diff hist +142 N User talk:KimberT266539006 Created page with "We can't stop these bots. ~~~~"
- 07:0407:04, 8 September 2019 diff hist −5,213 User:KimberT266539006 stopping this is out of our power
30 August 2019
- 16:2016:20, 30 August 2019 diff hist +270 N Talk:Creating Portal Breaking Ladders Created page with "==Simplifying== I think you could change the prop_dynamic's to prop_physics and Start Asleep ticked, then delete phys_convert and send "Wake" to the props. ~~~~"
- 16:0016:00, 30 August 2019 diff hist −142 Portal 2 engine branch bink isn't new. they used it in portal and bink is credited in the video settings menu in every source game.
28 August 2019
- 18:4618:46, 28 August 2019 diff hist +267 User talk:Deprecated No edit summary
- 18:4418:44, 28 August 2019 diff hist +133 Talk:Creating a moving platform No edit summary current
21 August 2019
- 20:0620:06, 21 August 2019 diff hist −84 Point broadcastclientcommand madness
4 August 2019
- 13:2113:21, 4 August 2019 diff hist +1 m AI Metrics →NPC Specific Metrics
20 July 2019
- 16:2916:29, 20 July 2019 diff hist −129 Valve Developer Community:Wiki To Do Entity categorys are already done by the templates, and info should not be directly copied and pasted because people could see the same info right in hammer. So visiting the entity page would probably be a waste of their time.
6 July 2019
- 10:1910:19, 6 July 2019 diff hist −80 Map edit →Using map_edit to settle physics props: alt tabbing is magic
5 July 2019
- 16:5216:52, 5 July 2019 diff hist +92 Light dynamic →Flags
1 July 2019
- 18:5718:57, 1 July 2019 diff hist +6,350 SteamVR/HowTo Update Firmware the content can be updated.
11 June 2019
- 23:0523:05, 11 June 2019 diff hist +1 Template:Trailer release remove unneeded template
- 20:5020:50, 11 June 2019 diff hist −2 Template:Media release/en ahaha slight error ples no mad
- 20:4820:48, 11 June 2019 diff hist −37 Template:Media release/en Removed template:if calls cause one of them was causing errors somehow. they weren't being used well anyway.
- 20:2820:28, 11 June 2019 diff hist −20 De/Entity removed duplicate arguments
10 June 2019
- 23:0123:01, 10 June 2019 diff hist −141 Category:Climbing NPCs thats the only one which uses bits_CAP_MOVE_CLIMB current
8 June 2019
- 23:5523:55, 8 June 2019 diff hist +191 Talk:Creating a Portal AI Voice No edit summary
28 May 2019
- 10:2810:28, 28 May 2019 diff hist −15 Your First Entity Menus are not an entity... unless your definition is so vague you'd consider an entire server to be an entity as well.
24 May 2019
- 06:3106:31, 24 May 2019 diff hist −29 Func smokevolume fixed things
14 May 2019
- 00:5700:57, 14 May 2019 diff hist +156 Talk:Making GLaDOS speak No edit summary
3 May 2019
- 09:5809:58, 3 May 2019 diff hist +3 Counter-Strike: Global Offensive it was same time
25 April 2019
- 17:2217:22, 25 April 2019 diff hist +231 N Talk:Counter-Strike: Global Offensive/Game Modes/Wingman Created page with "So CSGO just got an update so that the bots stop trying to go in blocked off paths. Does anyone know how they did it? ~~~~"
23 April 2019
- 18:3018:30, 23 April 2019 diff hist +192 N Talk:WindowImposter Created page with "Sounds like what they used on some windows with fade cubemaps for half life 2? ~~~~"
18 April 2019
- 14:2714:27, 18 April 2019 diff hist +1 Cascaded Shadow Maps Redirected page to Env cascade light current
16 April 2019
- 03:5103:51, 16 April 2019 diff hist −6 Skybox (2D) if your map has a lot of displacements (HL2 coast maps or dust2) you're going to be doing this exact thing
13 April 2019
- 20:4020:40, 13 April 2019 diff hist +231 Talk:Obsolete No edit summary current
4 April 2019
- 10:2110:21, 4 April 2019 diff hist +72 Ambient generic I did that now. The engine just rounds it down to an int if you use the KV. The input is just special because valve is dumb. (Engine expects 0-100, so it multiplies everything you enter by 10. With very little modding you could make the KV a float.)
3 April 2019
- 13:3813:38, 3 April 2019 diff hist −4 Ambient generic yes it is. look at code.
30 March 2019
- 06:1406:14, 30 March 2019 diff hist 0 File:Example.jpg Loudslappingsounds uploaded a new version of File:Example.jpg current
14 March 2019
- 17:0217:02, 14 March 2019 diff hist +345 Talk:Brush No edit summary