Talk:Creating a moving platform

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So, this is my second tutorial, do you like it? Well, somebody have to fix grammar ;) BTW: In Portal, there's blue line under platform, do you know how to make it? ~ Rullaf 10:05, 04 Feb 2008

Yup thats a Laser, an env_laser, and wow, fantastic job on the tut, keep it up!--Gear 08:56, 4 Feb 2008 (PST)
Thanks a lot, I'll add that laser soon. ~ Rullaf 06:34, 4 Feb 2008 (PST)

Lots of effects

Hey, I'm new here, but a long time visitor. Just a heads up, I'm working on a map that involves a platform, and WOW. It has a lot of special effects. To start: yes, there is a laser that runs the length, I think the sprite is "sprites/trackbeam." Also, there is what seem to be a func_illusionary running the length of the beam as well, possibly 8 units thick, and, I think, painted with "effects/light_rail_beam1." There is something new, called an env_lightrail_endpoint to be included, and lastly, something I can't figure out. There is a glowy sprite thing right under the platform itself, that travels along the beam. Can't figure out what sprite it is though. Cheers. Unsigned comment added by Doomboy1000 (talkcontribs). Please use four tildes (~~~~) to sign your username.

Yep, you're right, but I don't know neither. I'll add some of these effects to tut soon. ~ Rullaf 08:10, 12 Feb 2008

Wrong Example Link

The link to the example map links to the wrong map - it links to the rotating portalgun map. :) Unsigned comment added by Doomboy1000 (talkcontribs). Please use four tildes (~~~~) to sign your username.

Thx, I forgot to change it when I used that tut as template. I'll reupload it and change link in an article. ~ Rullaf 06:55, 22 Feb 2008

Rebuild?

Is it okay with everyone if I rebuild this article to include more detail and info? --Sbrown 19:12, 30 Nov 2008 (PST)

I rebuilt it with a newer clearer version. Rullaf, let me what do you want to do? Maybe we could integrate them. --Sbrown 00:05, 1 Dec 2008 (PST)


Could be easier

Maybe this tutorial should be clarified so that it's easier to follow. --Nathaniel 00:26, 28 September 2010 (UTC)

I just expanded the detail considerably, let me know if it's more helpful now. It still needs screenshots. Thelonesoldier 01:10, 28 September 2010 (UTC)

Better Optimization

Wouldn't the use of func_illusionary be a better choice? It's got the FX Color and it's always non-solid. Yes, I am aware that Portal used a func_brush. But func_illusionary uses less memory whether if it's obsolete or not. --Mandrew (talk) 20:15, 28 August 2019 (UTC)

Mere bytes less. Loudslappingsounds (talk) 01:44, 29 August 2019 (UTC)