User contributions for Brandished
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23 March 2009
- 13:3013:30, 23 March 2009 diff hist −148 m Mapping Sites No edit summary
- 13:1413:14, 23 March 2009 diff hist +231 m Category:Level Design →External Links: added links
22 March 2009
- 21:3021:30, 22 March 2009 diff hist +38 m Fire No edit summary
- 21:2121:21, 22 March 2009 diff hist +1 m Counter-Strike: Source No edit summary
- 20:1920:19, 22 March 2009 diff hist −1,725 m Talk:Animals and Creatures redirect page current
- 20:1920:19, 22 March 2009 diff hist +1,777 N Talk:List of HL2 Animals and Creatures forgot to move talk page current
- 20:1720:17, 22 March 2009 diff hist −3,557 m Talk:Color theory (level design) redirect page current
- 20:1620:16, 22 March 2009 diff hist +3,604 N Talk:Color Theory in Level Design forgot to move talk page
- 20:1220:12, 22 March 2009 diff hist −1 m Category:Level Design No edit summary
- 18:2118:21, 22 March 2009 diff hist +28 m Counter-Strike: Source Level Creation categories
- 18:1918:19, 22 March 2009 diff hist +1,246 Category talk:Level Design restructure update
- 18:0018:00, 22 March 2009 diff hist +71 Category:Level Design restructure
- 17:5817:58, 22 March 2009 diff hist +28 m Category:Half-Life 2 level design categories
- 17:5717:57, 22 March 2009 diff hist +126 Category:Half-Life 2 level design updated link(s)
- 17:5417:54, 22 March 2009 diff hist +15 m Water removing abstract mapping header
- 17:5217:52, 22 March 2009 diff hist +682 N Half-Life 2 Turrets New page: All types of turrets. By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship. == Fixed turrets == * npc_turret_ground: F...
- 17:4717:47, 22 March 2009 diff hist +54 N Lists of Special Effects Lists of Special Effects moved to Lists of Special Effects in level design
- 17:4717:47, 22 March 2009 diff hist 0 m Lists of Special Effects in level design Lists of Special Effects moved to Lists of Special Effects in level design
- 17:4717:47, 22 March 2009 diff hist −190 Lists of Special Effects in level design level design specific
- 17:4517:45, 22 March 2009 diff hist +2,778 Special effects No edit summary
- 17:4417:44, 22 March 2009 diff hist +38 N Special effects Special effects moved to Lists of Special Effects: better description
- 17:4417:44, 22 March 2009 diff hist 0 m Lists of Special Effects in level design Special effects moved to Lists of Special Effects: better description
- 17:4317:43, 22 March 2009 diff hist +27 m Retinal scanners removing abstract mapping header
- 17:4217:42, 22 March 2009 diff hist −2 m Physics removing abstract mapping header
- 17:4117:41, 22 March 2009 diff hist −22 m Optimization/Level Design removing abstract mapping header
- 17:3917:39, 22 March 2009 diff hist +14 m Sound and Music removing abstract mapping header
- 17:3917:39, 22 March 2009 diff hist −31 m Lighting removing abstract mapping header
- 17:3717:37, 22 March 2009 diff hist +1 m Beams and Lasers removing abstract mapping header
- 17:3517:35, 22 March 2009 diff hist +46 m Glass & Windows See Also
- 17:3417:34, 22 March 2009 diff hist −31 m Glass & Windows removing abstract mapping header
- 17:3317:33, 22 March 2009 diff hist −31 m Environmental Lighting, Sun, Weather, & Outdoors removing abstract mapping header
- 17:3117:31, 22 March 2009 diff hist −15 m Elevators No edit summary
- 17:3017:30, 22 March 2009 diff hist +15 m Elevators removing abstract mapping header
- 17:2917:29, 22 March 2009 diff hist +9 m Dust, Fog, & Smoke removing abstract mapping header
- 17:2817:28, 22 March 2009 diff hist −1,499 Doors removing npc and abstract mapping parts
- 17:2717:27, 22 March 2009 diff hist +1,518 N NPC Door Navigation New page: == Navigation == NPCs are able to open unlocked <code>prop_door_rotating</code> entities, if their programming permits it. The process is automated and requires only that a valid [[nodegra...
- 17:2317:23, 22 March 2009 diff hist +2 m Combat removing abstract mapping header
- 17:2217:22, 22 March 2009 diff hist +31 m Color Theory in Level Design →See also
- 17:2217:22, 22 March 2009 diff hist −7,507 Color theory (level design) redirect page current
- 17:2117:21, 22 March 2009 diff hist −2 m Cables and Ropes removing abstract mapping header
- 17:2017:20, 22 March 2009 diff hist −83 m Half-Life 2 Foliage removing abstract mapping header
- 17:1617:16, 22 March 2009 diff hist −55 m Category:Level Design →Special Effects: updated links
- 17:1117:11, 22 March 2009 diff hist −3 m Explosions (level design) No edit summary
- 17:1017:10, 22 March 2009 diff hist +653 N Explosions (level design) New page: ==Entities== *There are several different explosion entities. *env_ar2explosion — AR2 explosion ''effect'' (No damage) *env_explosion — Origin oriented explosion *[[env...
- 17:0117:01, 22 March 2009 diff hist +1 m Mapping with Antlions removing abstract mapping header
- 16:5716:57, 22 March 2009 diff hist −20 m Template:Envart moving clouds is a redirect page
- 16:5516:55, 22 March 2009 diff hist −1,376 Animals and Creatures making redirect to proper page current
- 16:5116:51, 22 March 2009 diff hist +15 m Trains removing abstract mapping header
- 16:4516:45, 22 March 2009 diff hist +2 m Category:Level Design →Special Effects
- 16:4516:45, 22 March 2009 diff hist +183 m CSS/Animated Clouds No edit summary