Volumetric lighting
		
		
		
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Volumetric fog is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only  Valve-made software running on
 Valve-made software running on  Source that supports Volumetric fog is
 Source that supports Volumetric fog is  Source Filmmaker, however some third-party engines incorporate Volumetric fog into env_projectedtexture. If the game you are making maps for doesn't support Volumetric fog, you can use some workarounds seen here.
 Source Filmmaker, however some third-party engines incorporate Volumetric fog into env_projectedtexture. If the game you are making maps for doesn't support Volumetric fog, you can use some workarounds seen here.
Most  Source 2 games have support for Volumetric fog by default.
 Source 2 games have support for Volumetric fog by default.
Media
Native Support
 Source
 Source
 Source 2
 Source 2
| Game | Supports | 
|---|---|
|  Half-Life: Alyx | Yes | 
|  Counter-Strike 2 | Yes | 
|  S&box | Yes | 
Using models/textures to fake Volumetric fog
 Note:On DirectX 9, Volumetric fog on Old Engine was slightly less visible compared to using DX8 level. However, the Volumetric fog on New Engine DX9 was even less visible (or nearly invisible) compared to Old Engine's DX9. This is likely due to a bug (or changes to the lighting) on Source 2007 and later.[1][2]
Note:On DirectX 9, Volumetric fog on Old Engine was slightly less visible compared to using DX8 level. However, the Volumetric fog on New Engine DX9 was even less visible (or nearly invisible) compared to Old Engine's DX9. This is likely due to a bug (or changes to the lighting) on Source 2007 and later.[1][2]| Old Engine | New Engine (Source 2013) | |
|---|---|---|
| DirectX 8.1 (and earlier) |  |   | 
| DirectX 9.0+ |  |   | 
References
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|---|---|---|---|---|
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