模型编辑器
Whether you're building a commercial project or a modification for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join and is open to anyone working with the Source engine and its software development kit.
GoldSrc and the Half-Life SDK
If you want to create a Mod for Half-Life or looking for more GoldSrc documentation, click above.
Source and the Source SDK
If you want to create a Source SDK Base mod, or content-based mod for Half-Life 2, Team Fortress 2 or looking for more Source documentation, click above.
Source 2 Documentation
If you want to port Source content to Source 2, create a content-based mod for Source 2 games or looking for more Source 2 documentation, click above. Otherwise, you can check out the following Source 2 games with Workshop Tools:
- Source Engine Features
- Why choose the Source engine for your mod?
- Read Making a Mod - building a team through the shipping process.
- Already using the SDK? Check the Source SDK FAQ for some helpful answers.
- New to Source coding? Get started with basic programming articles.
- Read (or add) a tutorial on Source development, or any part of the content creation process.
For help with using the wiki, see Help:Contents. For help with navigating the wiki, see Category:Entry pages or Category:Valve Developer Community. For more information on the community itself, see Community Portal.
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模型编辑器可以让用户构建模型,查看编译过的模型和编辑模型相关的数据。模型编辑器的资源系统能够随时知道文件的变更。模型会在保存的时候自动编译, 或者当模型的外部文件遭到变更 (例如模型编辑器开着,而FBX文件重新导出)。
启动模型编辑器
如同其他工具那样,模型编辑器可以以多种方式启动。
- 通过模型编辑器的图标启动空白工程的模型编辑器:
- 通过工具菜单启动空白工程的模型编辑器 (所有工具都会有这个菜单)。
- 直接打开一个模型资源。在资源管理器中双击模型资源或者右键模型资源并选择在模型编辑器中打开(Open In Model Editor)。