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Contents
- 1 Setting the game directory
- 2 Audio input setting for mic
- 3 Replacing the new glove/hand FBX model with a custom FBX model
- 4 No mdl files
- 5 Changing the players default health in source SDK 2013 Episodic
- 6 A Couple of Problems
- 7 Connection to a Server hosted in same client's network
- 8 Integration of Steam Community Announcements through API
- 9 vpk.exe is bad
- 10 Loading API fails steamcmd most likely because you are missing a 32-bit dependency of steamclient.dll
- 11 Opening error
- 12 Viewport Issues
- 13 Render (screenshot) weapon model in Counter-Strike: Global Offensive
- 14 How do wranglers and sentries work in tf2
- 15 Hammer editor visual glitches
- 16 7DTD Unable To Communicate With Steam Servers
- 17 Srcds strange network activity on Windows Server 2019
- 18 Steam Statistics for App polling - inconsistent results
- 19 An error connect my Dedicated Server eg :" Couldn't find encrypted codec /home/steam/.steam/steamcmd/linux32/libx264.so.142.crypt"
- 20 Hammer Editor not opening
- 21 SMOD Redux Page in wiki
- 22 Removing/Adding Options to Game Menu
- 23 The game crashes after loading the map
- 24 Game State Integration
- 25 How can I get a ClientID
- 26 Problem with placing weapon_ props and other problems
- 27 Dear wiki editors, do you get Error 502 Bad Gateway from this site
- 28 Idea for the VDC
- 29 Run SteamVR without a headset
- 30 run steamVR vrmonitor.exe without error messages
- 31 How do I get a light theme on the VDC wiki website
- 32 SteamCMD issues/features to add
Setting the game directory
- Change every instance of "
hl2
" in hl2's gameinfo.txt to "test
".
- Rename the hl2 folder from "hl2" to "test".
- Add
-game test
in the launch parameters.
The only issue I noticed in the first map (d1_trainstation_01) was missing chapter titles.
Do not edit hl2's gameinfo, it will not help you. If you need to change your mod title/appid/etc to your own, check in your OWN gameinfo.txt.
Do not change every reference of hl2 in the gameinfo to test as you need to mount hl2 VPKs.
I'd recommend copying the mod_hl2 folder to test instead of replacing it, for easy access if you need reference to stuff you changed.
-game test
is 50% correct. You need to either launch the base with -game "C:\PathToMyMod\test" OR you can symlink your game folder to the sourcemods folder in Steam
Re: chapter titles, you need to go into mymod/resource, and rename hl2_language.txt (where language can be any language) to mymod_language.txt (where mymod is the name of your mod) OR you can load hl2's language files manually in your mod source code, which may be cleaner (that's what I do.)
Getting real sick of your shitty, uninformed contributions, Pinsplash.Audio input setting for mic
Reason being: Not everyone uses the same device for both. For example I use an HDTV for my speakers through HDMI and an onboard sound device for my mic so not having a setting selection for both in-games options is a huge inconvenience that stops me from being able to use voice chat in a lot of games. I'm not the only one experiencing this difficulty.
What is the command line to force a game to use a specific device for audio input (mic), and audio output (speakers)?Replacing the new glove/hand FBX model with a custom FBX model
Thank you in advance for any insight you could provide.
Regards,No mdl files
Changing the players default health in source SDK 2013 Episodic
A Couple of Problems
I've followed this tutorial, as well as one other in regards to custom menu features, and I simply cannot get my mod to display the image I set as a background image instead of the default Episode 2 background map, nor can I get my chapter thumbnail to show over the default Episode 2 thumbnail. I initially managed to get the background image to work when I first started working on the mod, but then I mounted content for Lost Coast and the Episodes following the information provided here and I've had this issue ever since. Any clue why this is happening?
Another issue I'm having is trying to figure out why my game over messages aren't displaying properly, if at all, when I trigger them. In my test level, I'm fiddling around with triggering a "stuck" game over. I've put the env_message value as both "GAMEOVER_STUCK" and "HL2REP_GAMEOVER_STUCK", in every variant of case sensitive/all caps and with and without a # at the beginning. I've yet to get the desired message to display. In some cases, I get "#HL2_GameOver_Stuck" as the message, in others I get nothing at all. Is there some sort of file compiling I've failed to do?
The first image is the relevant text in my hl2rep_english.txt file, renamed from hl2_english.txt. The second is the relevant text in my titles.txt file.
I sincerely appreciate any and all help anyone may be able to offer.
Connection to a Server hosted in same client's network
This probably is not the right place but i need a place where to start. I am talking of a Left 4 Dead 2 dedicated server. So Source Engine,and this is why I am here. Naturally I have already tried and asked many times before to try here. I hope to solve a problem that afflicts me from years. Playing at L4D2 I loved the idea to have a server. I have also written a partial tutorial. https://forums.alliedmods.net/showthread.php?p=2020516#post2020516
The problem is that having the server on the same network of the client(me) i cannot connect to it through the normal game's option. No problem to connect through command like "connect" but i do not want this. In that tutorial I have already deal with this issue but not found a definitive solution. The command mm_force_dedicated_server was a good option till it was working but without apparently modification it do not works anymore or it works random. I thinks that this happens when the server are updated and something are changed with no control from the user. What i have understood is that the server is not able to handle a request of connection from a client that the server would expect from a remote IP but it arrive from an IP that is the same of the server itself. Hope someone can guide me in the right way.
Thanks anyway.Integration of Steam Community Announcements through API
It does not appear that there was ever a response to this question/request.
Is there a method I am missing to utilize the API to make community announcements?
My end goal is to create a Discord Bot which accepts inputs (from discord) and immediately pushes that to our community page on Steam, shortening the amount of steps our community managers need to perform.vpk.exe is bad
Loading API fails steamcmd most likely because you are missing a 32-bit dependency of steamclient.dll
it's me Brainless Soul, i finished creating a mod with our local busses for bus simulator 18, now i want to upload it to the steamworkshop using the unreal engine and steamcmd, but steamcmd gives me this error:
So what can i do to fix and upload it? i Googled the issue but no usefullness out there?Opening error
Viewport Issues
Screenshot - https://gyazo.com/abc7a7ca78618be17146373c90571fc7
Gyazo GIF - https://gyazo.com/f6eda491e4ddf7456bf798acd93656c4
If someone can help me, that would be greatly appreciated! Thanks!Render (screenshot) weapon model in Counter-Strike: Global Offensive
I'd like to take this screenshots programaticaly, so I can't use image editing software each time. I think the model should be separated from other game content (background, text, etc.) using game engine, but I can't find console command or API interface to do it. Or just insert a background behind weapon model. Thank you!
https://owncloud.smolensky.info/s/crtf1gCgvutorVQHow do wranglers and sentries work in tf2
Hammer editor visual glitches
7DTD Unable To Communicate With Steam Servers
I'm having an issue with a dedicated server hosting 7DTD that was downloaded through SteamCMD. I know, the issue isn't with SteamCMD specifically and, I place no fault on SteamCMD or, it's creators however, I'm not convinced that anyone else might be able to help. I have Googled and, tried various different solutions to no avail. The issue I'm having, should you chose to allow this post to stay, is connecting to steam servers. Below is what is in the connection log.
Now for the super awesome fun list of stuff I have tried...
Power cycle all relevant devices (Server, Application, Modem, Router etc.)
Setup port forwarding on ports 25000-26000 & 50000-56000 to a static IP address that the server is setup on
Put server in DMZ temporarily
Changed DNS servers to from private to public and, vise versa
Uninstalled & re-installed steamcmd and 7DTD server three times, fresh install each time
Allowed port exceptions via firewall, based on port address and, application
Temporarily disabled firewall in conjunction with disabling router SPI firewall
Tried moving 7DTD on different sister machine and, problem persists
Can join match when connected via LAN but, not WAN
My setup is the following:
Dedicated Server
Windows Server 2016 Domain Joined Static IP Set 7DTD Dedicated Server : appid 294420
Router
DD-WRT v3.0 STD WRT32X SPI Firewall Port forwarding setup on ports previously mentioned
Since the issue is persistant across multiple devices, I'm betting it's the router but, I don't know what could be causing it.
Through my various searches, the one common theme I seem to find is the binding of TCP. Any thoughts / suggestions would be greatly appreciated.
If you need any additional details, please let me know. Thanks!Srcds strange network activity on Windows Server 2019
So I've been running a personal 128 tick srcds.exe for quite some time now, until yesterday, I was always running it smoothly on a Windows Server 2012R2. Since 2012R2 is getting "quite old", I upgraded my server to Windows Server 2019 standard (clean install and reconfigured everything).
Now Since 2019, via the Resource Monitor i'm seeing "suspicious network activity" on the srcds.exe process.
From the moment I start the srcds.exe, people/systems from all over the world are trying to connect/hack/ get in? Or what is this? Because of the amount and all different origins of the connections i'm a bit worried :) Screenshot: https://imgur.com/a/0JpCJcz
Note that while there are so many ip's and dns entries visible in the network tab, there are 0 people connected to the game server (0/12 + its a password protected server) --> Nobody is playing on it at the moment of all activity
The only ports forwarded to the server and open in firewall are 27015 (tcp and udp).Steam Statistics for App polling - inconsistent results
While people play the game, statistics get reported to steam in the background.
When the match ends, a few key statistics are reported such as "points gained" for example.
I have my application polling the Steam Web API for stats belonging to the user.
A match in this game can last up to 15 minutes.
Results related to the end of the match can take up to 15 minutes to show up, regularly more than 10 minutes.
During this delay, results related to a newly started match are already being reported by the steam API.
Sometimes, the results for the match are detected properly, then entirely reverted a few minutes later in a later result poll that shows prior results as if new results were not reported yet.
This reversion can happen multiple times over a 20 minute span, detecting the new results, then a few minutes later getting older results (seemingly), then a few minutes later the new results again, etc.
Is there something I can do to improve the consistency of my statistics polling? I have tried increasing the amount of time between polling to see if I am triggering some type of cached responses but this has ultimately not resolved the issue and obviously it is important to receive at least one statistics update every few minutes, as sometimes a match may only last a few minutes.
An error connect my Dedicated Server eg :" Couldn't find encrypted codec /home/steam/.steam/steamcmd/linux32/libx264.so.142.crypt"
when I use steam client connect the dedicated server on the system of linux unbuntu ,get this error message "Couldn't find encrypted codec /home/steam/.steam/steamcmd/linux32/libx264.so.142.crypt",does not know how to solve this problem. I need help ,stay online.
Best Regards.Hammer Editor not opening
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin
is damaged. For fix it you can remove this file and click button check game file integrity in steam.SMOD Redux Page in wiki
Removing/Adding Options to Game Menu
The game crashes after loading the map
Game State Integration
How can I get a ClientID
Problem with placing weapon_ props and other problems
- Go into your steam library
- Right click on Half-Life 2 and select properties
- On the window that opens, select local files and then browser...
- Then go into the /bin directory in file explorer and open hammer.exe from there
Dear wiki editors, do you get Error 502 Bad Gateway from this site
Are you get it as well?
Idea for the VDC
I love the VDC, but I have one:
- Most Wikimedia sites use the Visual-Editor. It would be very nice if you would use it too.
Run SteamVR without a headset
I used the USB dongles that come with the optional trackers to track the Controllers. (At that time non-headset mode turned off the Controllers.) This worked great, no error messages about missing headsets. If there was a way to ignore all messages while shutting off the headset that would be great.
There is an option to set requireHmd to false in this file, but it does not work without error messages: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
The main reason I am running without a headset is to create an art installation with video projected VR. Similar to the research Paul Allen's group and Wevr were doing with the Vulcan Holodome.
picture of SteamVR 1.2.10 running without headset
run steamVR vrmonitor.exe without error messages
How do I get a light theme on the VDC wiki website
SteamCMD issues/features to add
- When using tab, it does not autocomplete commands, it adds 8 spaces, but breaks the currently typed command. - Does not work properly when ran from MINGW Bash (Stuck at Loading Steam API...OK) - Ctrl + Arrow Keys Left/Right do not work to skip words - Right clicking on the window doesn't paste from clipboard.
Some features that would be nice: - Command history with up/down arrows
- Pasting with right click