Volumetric lighting
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Volumetric fog is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric fog is
Source Filmmaker, however some third-party engines incorporate Volumetric fog into env_projectedtexture. If the game you are making maps for doesn't support Volumetric fog, you can use some workarounds seen here.
Most Source 2 games have support for Volumetric fog by default.
Media
Native Support
Source
Source 2
Game | Supports |
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Yes |
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Yes |
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Yes |
Using models/textures to fake Volumetric fog

Old Engine | New Engine (Source 2013) | |
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DirectX 8.1 (and earlier) | ![]() |
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DirectX 9.0+ | ![]() |
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References
References | ||||
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