player
Jump to navigation
Jump to search
![]() |
---|
CHL2_Player |
![]() |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.











If the game has round restart mechanics this entity may not behave as expected:
|
Limitations/Bugs

Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- IgnoreFallDamage <float >
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float >
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTouch - !activator - IgnoreFallDamageWithoutReset - 5 - Delay of 0". To disable fall damage for five seconds. Don't give it too much time, else players can exploit it to continue falling nearby areas without taking any damage.
- OnSquadMemberKilled
- Notification of a player's NPC ally in the players squad being killed.
- DisableFlashlight
- Disables the player's flashlight.
- EnableFlashlight
- Enables the player's flashlight.
- ForceDropPhysObjects
- Force the player to drop any physics objects they are carrying.