VertexLitGeneric
		
		
		
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VertexLitGeneric is a material shader available in all Source games. It is the shader most commonly used to render models, and supports a variety of effects.
Supported Parameters
Basics
- $basetexture
 - Defines an albedo texture.
 - $detail
 - Detail texturing.
 
- $decaltexture (only in 
) - Use a 2nd UV channel for high-resolution decal support.
 
Adjustment
$color2- Color tinting.
 - $lightwarptexture (in all games since 
) - Per-texel color modification via a warp texture.
 
[[$allowdiffusemodulation|$allowdiffusemodulation]]
$desaturatewithbasealpha
[[$notint|$notint]]
Transparency
- $alpha
 - Cheaply scales the opacity of an entire material.
 - $alphatest
 - Cheap transparency using a binary opacity mask.
 - $nocull
 - Disables backface culling.
 - $translucent
 - Expensive translucency using a full alpha mask.
 - $distancealpha (in all games since 
) - Vector-like edge filtering.
 
Lighting
- $bumpmap
 - Normal mapping.
 - $halflambert
 - Half-lambertian shading.
 - $selfillum
 - Determines whether the surface is self-illuminated independent of environment lighting.
 - $emissiveblend (in all games since 
) - Advanced flowing self-illumination, used on the Vortigaunts in Template:Game link.
 
Reflection
- $envmap
 - Specular reflections.
 - $phong (in all games since 
) - Diffuse reflections.
 - $rimlight (in all games since 
) - Constant rimlight based on phong and the ambient lighting.
 
Effect
$compress(in all games since
)$stretch(in all games since
)- Wrinklemaps for character faces.
 - $flesh (in all games since 
) - The flesh effect used for Alyx in Half-Life 2: Episode Two.
 - $treeSway (in all games since 
) - Vertex manipulation to give the effect of trees swaying in the wind.
 
Technical Workarounds
$flashlightnolambert
$lowqualityflashlightshadows
$allowfencerenderstatehack
$disablecsmlookup
Cloak
VertexLitGeneric natively supports the Spy cloak effect from Template:Game link. You will want to combine it with a sine wave proxy for the full effect.
$cloakpassenabled
$cloakfactor
$cloakcolortint
$refractamount
Caveats
Mapbase
Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric.
See also
- Materials for models
 - EyeRefract, the shader for modeled eyes.
 - Teeth, the shader for modeled teeth.