Info map parameters
		
		
		
		Jump to navigation
		Jump to search
		
Entity description
This entity determines...
   the C4 explosion radius and the teams that are allowed to buy. the C4 explosion radius and the teams that are allowed to buy.
 whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in Deathmatch; and the bots' maximum vision distance. Deathmatch; and the bots' maximum vision distance.
   the density of weapon_spawn and weapon_item_spawn spawns. Does not work on specific spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun. the density of weapon_spawn and weapon_item_spawn spawns. Does not work on specific spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Counter-Strike: Source / Counter-Strike: Global Offensive
- Team that can buy (buying) <choices>
- Defines which teams can buy weapons. 0: Everyone,1: CTs,2: Ts,3: Nobody.
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population (petpopulation)  <float> (only in  ) )
- Determines the target population of pets (chicken).
 Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm)  <choices> (only in  ) )
- Set to Yesif the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns)  <choices> (only in  ) )
- Set to Yesif you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance)  <float> (only in  ) )
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz)  <boolean> (only in  ) )
- Fade player visibility beyond far z distance.
Left 4 Dead / Left 4 Dead 2
- Weapon density ([todo internal name (i)])  <float> (only in  ) )
- Weapon (non-pistol) density per sq 100 yards
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)])  <float> (in all games since  ) )
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)])  <float> (in all games since  ) )
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)])  <float> (in all games since  ) )
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)])  <float> (in all games since  ) )
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)])  <float> (in all games since  ) )
- Boomer Bile density per sq 100 yards
- Ammo upgrade density ([todo internal name (i)])  <float> (in all games since  ) )
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density ([todo internal name (i)])  <float> (in all games since  ) )
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)])  <float> (in all games since  ) )
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)])  <float> (in all games since  ) )
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)])  <float> (in all games since  ) )
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
- FireWinCondition  <integer> (only in   ) )
- Ends the round after 5 seconds with the reason you specify.  Tip:You can also use game_round_end Tip:You can also use game_round_end
Outputs
Useful console commands
- director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.