Info map parameters
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Entity description
This entity determines...
the C4 explosion radius and the teams that are allowed to buy.
whether info_deathmatch_spawn entities shall be generated across the map, whether they are used as spawn points in the Deathmatch gamemode and the bots' maximum vision distance.
the density of weapon_spawn and weapon_item_spawn spawns. Does not work on specific spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Counter-Strike: Source / Counter-Strike: Global Offensive
- Team that can buy (buying) <choices>
- Defines which teams can buy weapons.
0
: Everyone,1
: CTs,2
: Ts,3
: Nobody.
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population (petpopulation) <float> (only in
)
- Determines the target population of pets (chicken).

- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
)
- Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
)
- Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
)
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
)
- Fade player visibility beyond far z distance.
Left 4 Dead / Left 4 Dead 2
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards (
only)
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)]) <float> (in all games since
)
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)]) <float> (in all games since
)
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)]) <float> (in all games since
)
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)]) <float> (in all games since
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density ([todo internal name (i)]) <float> (in all games since
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
- FireWinCondition <integer > (only in
)
- Ends the round after 5 seconds with the reason you specify.
Tip:You can also use game_round_end
Outputs
Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.