User contributions for TeamSpen210
Jump to navigation
Jump to search
19 August 2017
- 21:5621:56, 19 August 2017 diff hist +147 Material proxies Describe how editing vector axes works.
27 May 2017
- 21:2621:26, 27 May 2017 diff hist +105 m Portal 2/Scripting/Script Functions CBaseAnimating improvements
22 May 2017
- 19:5919:59, 22 May 2017 diff hist +1 Mapping Sites New URL for ThinkingWithPortals
13 May 2017
- 19:1119:11, 13 May 2017 diff hist −27 Category:Portal level design ThinkingWithPortals is back, with a new URL.
3 April 2017
- 19:3219:32, 3 April 2017 diff hist +413 Talk:P2C Answer a VMF > P2C question. current
17 March 2017
- 23:0023:00, 17 March 2017 diff hist +61 Developer console The -console command-line option forces it to open on launch.
6 March 2017
- 19:1419:14, 6 March 2017 diff hist +138 Npc portal turret floor Add SkinNumber keyvalus description
26 February 2017
- 17:3017:30, 26 February 2017 diff hist +177 Filter activator class AddOutput can change filter classnames
18 February 2017
- 20:2420:24, 18 February 2017 diff hist +171 Portal 2/Scripting/Script Functions Document Entity search functions.
4 February 2017
- 03:0203:02, 4 February 2017 diff hist +124 Point template Templates can pick multiple entities in each specified name.
- 02:5202:52, 4 February 2017 diff hist +139 Physics cannister Mention the attachment point needed for the model.
1 February 2017
- 18:0718:07, 1 February 2017 diff hist +420 Emancipation Grid Describe how to fix the seam in large fizzler fields
17 January 2017
- 23:0823:08, 17 January 2017 diff hist −21 $collisionjoints $collisionjoints can have concave geometry.
10 January 2017
- 13:4113:41, 10 January 2017 diff hist +223 Prop tractor beam How to detect Excursion Funnel fields
30 December 2016
- 01:3301:33, 30 December 2016 diff hist +140 Prop tractor beam Add note about using paint bombs with funnel-compatible grating
28 December 2016
- 23:0023:00, 28 December 2016 diff hist +3,052 FGD Describe the arguments and names for FGD helpers.
20 December 2016
- 00:5300:53, 20 December 2016 diff hist +329 $basetexture Add description for the $frame shader variable
9 November 2016
- 17:2817:28, 9 November 2016 diff hist +44 Panels Correct size of tile brush for this model.
3 November 2016
- 21:4421:44, 3 November 2016 diff hist +79 Template:KV Parentname ParentName also accepts an attachment point (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/mapentities.cpp#L83)
- 21:3621:36, 3 November 2016 diff hist +70 Keyvalue/Targetname The return value of think functions can be used to adjust the delay.
- 21:3121:31, 3 November 2016 diff hist +50 m FGD Fix formatting
- 21:2821:28, 3 November 2016 diff hist +452 FGD Describe @MoveClass, @KeyFrameClass and the difference between studio() and studioprop()
2 November 2016
- 03:1903:19, 2 November 2016 diff hist +1 m Entity Hierarchy (parenting) Typo
- 03:1703:17, 2 November 2016 diff hist +158 Entity Hierarchy (parenting) ParentName can also set attachment points.
17 June 2016
- 01:2801:28, 17 June 2016 diff hist −22 Portal 2 Puzzle Maker/Turret Turrets can be placed on light bridges current
16 June 2016
- 18:3918:39, 16 June 2016 diff hist +502 Portal 2/Scripting/Script Functions Update script arguments and description from ASW sdk files.
- 18:2818:28, 16 June 2016 diff hist +488 Portal 2/Scripting/Script Functions Update arguments using info from scripts and ASW sdk.
16 September 2014
- 15:0115:01, 16 September 2014 diff hist −1 m Cubemaps Typo
- 15:0015:00, 16 September 2014 diff hist +105 Cubemaps Better way to fix the cubemap crash bug in P2.
14 September 2014
- 13:0213:02, 14 September 2014 diff hist +320 Talk:Entity Hierarchy (parenting) →SetLocalAngles/SetLocalOrigin: new section
13 September 2014
- 13:2413:24, 13 September 2014 diff hist +2 List of Portal 2 Instances Fix typo
11 September 2014
- 13:1413:14, 11 September 2014 diff hist −57 Portal 2 Puzzle Maker/Piston Platform Corrections to properties
10 September 2014
- 21:2821:28, 10 September 2014 diff hist 0 m List of Portal 2 Instances Fix red link
- 21:2621:26, 10 September 2014 diff hist +10,137 List of Portal 2 Instances Add PeTI instances.
- 19:2619:26, 10 September 2014 diff hist +83 Npc security camera Better description of inputs.
- 19:2019:20, 10 September 2014 diff hist +234 Prop wall projector How to prevent lag spikes when light bridges are turned on.
5 September 2014
- 00:0100:01, 5 September 2014 diff hist +345 Prop monster box Frankenturrets not monsters, plus info on painting them.
4 September 2014
- 23:5423:54, 4 September 2014 diff hist +323 Slime Water SilentDissolve should be used in goo.
- 23:4923:49, 4 September 2014 diff hist +157 Hard Light How to detect Hard Light Bridges
- 23:4423:44, 4 September 2014 diff hist +242 Emancipation Grid Added Old Aperture fizzler texture information
- 23:3723:37, 4 September 2014 diff hist +21 Emancipation Grid More nodraw can be used here safely.
- 23:3523:35, 4 September 2014 diff hist +301 Emancipation Grid More info for models
28 August 2014
- 21:2921:29, 28 August 2014 diff hist +310 Func movelinear func_movelinear does not have bounds checking on SetPosition inputs.
- 21:2121:21, 28 August 2014 diff hist +144 Math counter Counters do store floats.
- 21:1421:14, 28 August 2014 diff hist +160 Math remap Add note explaining that flipping max and min values works.
- 21:0821:08, 28 August 2014 diff hist +120 Prop under button Add solid keyvalue.
- 21:0721:07, 28 August 2014 diff hist +171 Prop button Add solid keyvalue to list.
23 August 2014
- 00:3300:33, 23 August 2014 diff hist +3 m FGD Fix italics
- 00:3200:32, 23 August 2014 diff hist +940 FGD More property types and descriptions
- 00:1100:11, 23 August 2014 diff hist +911 FGD Explain Auto-Visgroups