Template:KV Parentname
From Valve Developer Community
Parentname:
- Parent (parentname)
<targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
There are three extra bits you can add to this template:
-
vphystip
(can't parent vphys objects) -
triggerwarning
(provide a dummy parent for map init) -
cswarning
(Counter-Strike: Source round restart oddness)