Category:VGUI: Difference between revisions
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{{seealso|[http://www.infrangible.org/development/sourcesdk/gamesdkref/namespacevgui.html vgui Namespace Reference]}} | {{seealso|[http://www.infrangible.org/development/sourcesdk/gamesdkref/namespacevgui.html vgui Namespace Reference]}} | ||
Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer. | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer. | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 02:18, 2 February 2008
See also: vgui Namespace Reference
Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
Subcategories
This category has the following 3 subcategories, out of 3 total.
C
- VGUI Controls (13 P)
- Custom VGUI Controls (4 P)
H
- HUD (7 P)
Pages in category "VGUI"
The following 53 pages are in this category, out of 53 total.
C
F
H
P
S
V
- VGUI Documentation
- VGUI HTML Screen In Multiplayer/EntHTML.cpp
- VGUI HTML Screen In Multiplayer/EntHTML.h
- VGUI HTML Screen In Multiplayer/HTMLView.cpp
- VGUI HTML Screen In Multiplayer/IHTMLView.h
- VGUI HTML Screen In Multiplayer/sv htmlview support.cpp
- VGUI HTML Screen In Orange Box/EntHTML.cpp
- VGUI HTML Screen In Orange Box/HTMLView.cpp
- VGUI HTML Screen In Orange Box/IHTMLView.h
- VGUI HTML Screen/EntHTML.cpp
- VGUI HTML Screen/EntHTML.h
- VGUI HTML Screen/HTMLView.cpp
- VGUI HTML Screen/HTMLView.res
- VGUI HTML Screen/IHTMLView.h
- VGUI on entity
- VGUI Position and Size Flags
- Steam Deck
- VGUI2 Programming Best Practices
- VPANEL