Player weaponstrip: Difference between revisions
Jump to navigation
Jump to search

Bug:In
Portal and
Portal 2, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in
Portal 2: Community Edition.:
Workaround:Fire a DisableDraw input to the
Note:In multiplayer, only the
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
{{bug|In {{portal}} and {{portal2}}, the player's weapon will lower and become non-functional, but will not actually disappear.:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}} | {{bug|hidetested=1|In {{portal|4}} and {{portal2|4}}, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in {{p2ce|4}}.:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}} | ||
{{bug|tested={{hls}}|If player changes the map after their weapons are stripped, the <code>viewmodel</code> of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon {{not|{{bms}}}}.}} | {{bug|tested={{hls}}|If player changes the map after their weapons are stripped, the <code>viewmodel</code> of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon {{not|{{bms}}}}.}} | ||
Line 15: | Line 15: | ||
== Inputs == | == Inputs == | ||
{{I|Strip|Strip player's weapons}} | {{I|Strip|Strip player's weapons.}} | ||
{{I|StripWeaponsAndSuit|Strip player's weapons and suit}} | {{I|StripWeaponsAndSuit|Strip player's weapons and suit.}} | ||
{{I|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}} | {{I|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}} | ||
{{I|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'}} | {{I|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'.}} | ||
==See also== | ==See also== | ||
* {{ent|trigger_weapon_strip}} - Similiar brush entity. | * {{ent|trigger_weapon_strip}} - Similiar brush entity. |
Revision as of 11:25, 17 May 2025
![]() |
---|
CStripWeapons |
![]() |

player_weaponstrip
is a logical entity available in all Source games.
This entity strips the player of their weapons and/or suit.





viewmodel
entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons.
- StripWeaponsAndSuit
- Strip player's weapons and suit.
See also
- trigger_weapon_strip - Similiar brush entity.