Spitter: Difference between revisions
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Tip:To spawn spitter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Important:Spitter's classname is changed to
Note:All
m (dumb argument. should have made different template) |
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Line 30: | Line 30: | ||
* [[weapon_spitter_claw]] | * [[weapon_spitter_claw]] | ||
* [[ability_spit]] | * [[ability_spit]] | ||
Revision as of 17:46, 13 May 2025
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Spitter |
spitter
is a point entity available in Left 4 Dead 2. By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with her melee ability weapon_spitter_claw and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.



player
upon spawning
Keyvalues / Inputs / Outputs
are same as player.ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
spitter_pz_claw_dmg | 4 | Amount of damage done by a PZ spitter's regular melee attack | |
z_spitter_health | 100 | Spitter zombie max health | |
z_spitter_high_chance | 10 | ||
z_spitter_limit | 1 | ||
z_spitter_max_wait_time | 30 | ||
z_spitter_range | 850 |
Actions
- SpitterAssault
- SpitterAttack
- SpitterBehavior
- SpitterPrepareAmbush
- SpitterWaitInAmbush