MakeGameData: Difference between revisions

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{{note|For filemask, you can use "*.*" to process all files.}}
{{note|For filemask, you can use "*.*" to process all files.}}
{{sdktools}}

Revision as of 06:38, 2 April 2025

MakeGameData is a command line tool that allows for conversion of Source Source game files from PC to Xbox 360 Xbox 360 and PlayStation 3 PlayStation 3 equivalents. A version of this tool is available in the Dino D-Day Dino D-Day SDK.

Command-Line Options

Taken directly from the Dino D-Day Dino D-Day version's help output:

usage: MakeGameData [filemask] [options]

options: [-v] Version [-q] Quiet (critical spew only) [-h] [-help] [-?] Help [-t targetPath] Alternate output path, will generate output at target [-r] [-recurse] Recurse into source directory [-f] [-force] Force update, otherwise checks timestamps [-test] Skip writing to disk [-z <zipname>] Generate zip file AND create or update stale conversions [-preloadinfo] Spew contents of preload section in zip [-kvinfo] Spew contents of kvpool in zip [-xmaquality <quality>] XMA Encoding quality override, [0-100] [-scenes] Make Xbox 360 scene image cache. [-pcscenes] Make PC scene image cache. [-usemaplist] For BSP related conversions, restricts to maplist.txt. [-files <script>] Restricts processing to files specified in script. [-zipformat] Compatible zip format (Allows WinZip viewing) [-audiocache] Make PC audio _master.cache file. [-updateaudiocache] Update PC audio _master.cache file w/ new or changed .wav files. [-language <name>] Build _master_name.cache language specific cache file. [-ps3] Build for Sony PS3 [-sonyps3] Build for Sony PS3

[-cert] CERT build, uses environment VPC_AUTO_ARGS or VPC_CONSOLE_ARGS
Note.pngNote:For filemask, you can use "*.*" to process all files.