Info map parameters (Counter-Strike series): Difference between revisions
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Important:This is a preserved entity in 


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If the game has round restart mechanics this entity may not behave as expected:
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{{confirm|This is accurate for {{css}}; is {{csgo}} different?}} |
Revision as of 15:43, 25 March 2025


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CMapInfo |
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info_map_parameters
is a point entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.





If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons.
0
: Everyone,1
: CTs,2
: Ts,3
: Nobody.Can be overridden with sv_buy_status_override.
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population (petpopulation) <float> (only in
)
- Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
)
- Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
)
- Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
)
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
)
- Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices >
- Ends the round after 5 seconds with the reason you specify.
Tip:(only in
) You can also use game_round_end.
Todo: winners, localization strings, english text
Value | Cause | Winner | Localization string | English text |
---|---|---|---|---|
0 | Target Bombed | T | ||
1 | VIP Escaped | CT | ||
2 | VIP Assassinated | T | ||
3 | Terrorists Escaped | T | ||
4 | CTs Prevent Escape | CT | ||
5 | Escaping Terrorists Neutralized | CT | ||
6 | Bomb Defused | CT | ||
7 | CTs Win | CT | ||
8 | Terrorists Win | T | ||
9 | Round Draw | Draw | ||
10 | All Hostages Rescued | CT | ||
11 | Target Saved | CT | ||
12 | Hostages Not Rescued | T | ||
13 | Terrorists Not Escaped | CT | ||
14 | VIP Not Escaped | T | ||
15 | Game Commencing | Draw |
Categories:
- CPointEntity
- Point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Round-Preserved Entities