Info map parameters (Counter-Strike series): Difference between revisions
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Important:This is a preserved entity in 


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If the game has round restart mechanics this entity may not behave as expected:
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SirYodaJedi (talk | contribs) (→Inputs) |
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Revision as of 14:43, 25 March 2025
| CMapInfo |
info_map_parameters is a point entity available in
Counter-Strike: Source and
Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.
If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons.
0: Everyone,1: CTs,2: Ts,3: Nobody.
Can be overridden with sv_buy_status_override.
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population (petpopulation) <float> (only in
) - Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
) - Set to
Yesif the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
) - Set to
Yesif you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
) - Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
) - Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices>
- Ends the round after 5 seconds with the reason you specify.
Tip:(only in
) You can also use game_round_end.
Todo: winners, localization strings, english text
| Value | Cause | Winner | Localization string | English text |
|---|---|---|---|---|
| 0 | Target Bombed | T | ||
| 1 | VIP Escaped | CT | ||
| 2 | VIP Assassinated | T | ||
| 3 | Terrorists Escaped | T | ||
| 4 | CTs Prevent Escape | CT | ||
| 5 | Escaping Terrorists Neutralized | CT | ||
| 6 | Bomb Defused | CT | ||
| 7 | CTs Win | CT | ||
| 8 | Terrorists Win | T | ||
| 9 | Round Draw | Draw | ||
| 10 | All Hostages Rescued | CT | ||
| 11 | Target Saved | CT | ||
| 12 | Hostages Not Rescued | T | ||
| 13 | Terrorists Not Escaped | CT | ||
| 14 | VIP Not Escaped | T | ||
| 15 | Game Commencing | Draw |
Categories:
- CPointEntity
- Point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Round-Preserved Entities