Portal with RTX: Difference between revisions
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{{Infobox game | {{Infobox game | ||
|title = Portal with RTX | |title = Portal with RTX | ||
|image = | |image = Software Cover - Portal with RTX.jpg | ||
|developer = [[WP:Nvidia|NVIDIA Lightspeed Studios]] | |developer = [[WP:Nvidia|NVIDIA Lightspeed Studios]] | ||
|publisher = NVIDIA Corporation | |publisher = NVIDIA Corporation | ||
|series = [[ | |series = [[Portal series]] | ||
|releasedates = {{ExpandBox|title=October 10, 2007|'''Windows, Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 3, 2007<br>'''macOS (OS X):'''<br>May 12, 2010<br>'''Linux:'''<br>Beta: May 3, 2013<br>Stable:May 12, 2010<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}} | |releasedates = {{ExpandBox|title=October 10, 2007|'''Windows, Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 3, 2007<br>'''macOS (OS X):'''<br>May 12, 2010<br>'''Linux:'''<br>Beta: May 3, 2013<br>Stable:May 12, 2010<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}} | ||
|genre = [[W:Puzzle-platform|Puzzle-platform]] | |genre = [[W:Puzzle-platform|Puzzle-platform]] | ||
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|codelang = {{w|icon=0|C++|C++}} | |codelang = {{w|icon=0|C++|C++}} | ||
|modsupport = Yes | |modsupport = Yes | ||
|sdk = [[Source SDK]]<br>(See [[:Category: | |sdk = [[Source SDK]]<br>(See [[:Category:Portal level design|Portal level design]])<br>Note: Portal RTX does not ship with Source SDK, but custom maps will works on Portal RTX. | ||
|sysreq = <span></span> | |sysreq = <span></span> | ||
* {{w|icon=0|Windows 10|Win 10}} or later | * {{w|icon=0|Windows 10|Win 10}} or later | ||
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<!-- Add the categories to the main page, not here --> | <!-- Add the categories to the main page, not here --> | ||
{{stub}} | {{stub}} | ||
{{portalrtx|4}} is a unofficial remastered version of {{ | {{portalrtx|4}} is a unofficial remastered version of {{portal|1}} developed by {{nvidia|1}} Lightspeed Studios, which takes advantage of newer hardware and adds ray tracing, DLSS, [[Physically Based Rendering|PBR]] textures, new high-poly models and much more, while also demonstrating {{rr|1}} technology on various game engines such as {{source|1}}, allowing users to add ray-tracing, and other shaders, modern rendering features to any supported DX8-DX9 games. | ||
It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the {{rr|1}} tools, and runs on Direct3D 12{{Cite|1}} after converting from [[Vulkan]] (using DXVK), which converts D3D9 calls and replaces several [[DirectX Versions|DirectX 7 level]]{{Cite|1}}{{cite|2}} materials with PBR and ray-tracing capable textures. | It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the {{rr|1}} tools, and runs on Direct3D 12{{Cite|1}} after converting from [[Vulkan]] (using DXVK), which converts D3D9 calls and replaces several [[DirectX Versions|DirectX 7 level]]{{Cite|1}}{{cite|2}} materials with PBR and ray-tracing capable textures. | ||
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It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with {{AMDRadeon|1|nt=1}} graphics card (including {{steamdeck|1}}, which uses {{wiki|RDNA 2|AMD RDNA 2}} like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card. | It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with {{AMDRadeon|1|nt=1}} graphics card (including {{steamdeck|1}}, which uses {{wiki|RDNA 2|AMD RDNA 2}} like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card. | ||
Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting | Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting seeming out of place (which itself was based off Portal 2 instead of Portal 1 which looked more dirty). | ||
Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures. | Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures. | ||
== Features == | == Features == | ||
{{portalrtx|4}} runs on modified version of {{src13sp|3.1}} which allows support for DirectX 7 render path, previously deprecated in {{src07|3.1|nt=0}} (also known as {{src07|1}}). | {{portalrtx|4}} runs on a modified version of {{src13sp|3.1}} which allows support for DirectX 7 render path, previously deprecated in {{src07|3.1|nt=0}} (also known as {{src07|1}}). | ||
; [[# | ; [[#Ray tracing (graphics)#Interactive ray tracing|Real-time ray tracing]] | ||
: Source engine | : By default, the Source engine only has static bounced lights created during compilation ([[VRAD]]). Portal with RTX (and all games on RTX Remix) has all static lights replaced with lights that are ray traced and bounced in real-time. | ||
; [[Physically Based Rendering]] | ; [[Physically Based Rendering]] | ||
: A approach that creates realistic reactions to light. | : A approach that creates realistic reactions to light. | ||
; [[DirectX Versions|DirectX 7 render path]], [[Vulkan]], [[Direct3D|Direct3D 12]] | ; [[DirectX Versions|DirectX 7 render path]], [[Vulkan]], [[Direct3D|Direct3D 12]] | ||
: Portal RTX runs on {{code|mat_dxlevel 70}}, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward. | : Portal RTX runs on {{code|mat_dxlevel 70}}, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward. |
Revision as of 11:58, 11 March 2025


October 10, 2007
PlayStation 3:
December 3, 2007
macOS (OS X):
May 12, 2010
Linux:
Beta: May 3, 2013
Stable:May 12, 2010
Nintendo Switch:
June 28, 2022
(See Portal level design)
Note: Portal RTX does not ship with Source SDK, but custom maps will works on Portal RTX.
Portal with RTX is a unofficial remastered version of Portal developed by Nvidia Lightspeed Studios, which takes advantage of newer hardware and adds ray tracing, DLSS, PBR textures, new high-poly models and much more, while also demonstrating RTX Remix technology on various game engines such as Source, allowing users to add ray-tracing, and other shaders, modern rendering features to any supported DX8-DX9 games.
It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the RTX Remix tools, and runs on Direct3D 12[1] after converting from Vulkan (using DXVK), which converts D3D9 calls and replaces several DirectX 7 level[1][2] materials with PBR and ray-tracing capable textures.
It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with AMD graphics card (including Steam Deck, which uses AMD RDNA 2 like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card.
Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting seeming out of place (which itself was based off Portal 2 instead of Portal 1 which looked more dirty).
Via Portal with RTX you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found here. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures.
Features
Portal with RTX runs on a modified version of Source 2013 Singleplayer which allows support for DirectX 7 render path, previously deprecated in Orange Box engine branch (also known as Source 2007).
- Real-time ray tracing
- By default, the Source engine only has static bounced lights created during compilation (VRAD). Portal with RTX (and all games on RTX Remix) has all static lights replaced with lights that are ray traced and bounced in real-time.
- Physically Based Rendering
- A approach that creates realistic reactions to light.
- DirectX 7 render path, Vulkan, Direct3D 12
- Portal RTX runs on mat_dxlevel 70, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward.
Gallery
System Requirements
Last updated: June 25, 2023
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System requirements may change over time depending how updates affect them.
References
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