Portal with RTX: Difference between revisions

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{{Infobox game
{{Infobox game
|title = Portal with RTX
|title = Portal with RTX
|image = Software_Cover_-_Portal_with_RTX.jpg
|image = Software Cover - Portal with RTX.jpg
|developer = [[WP:Nvidia|NVIDIA Lightspeed Studios]]
|developer = [[WP:Nvidia|NVIDIA Lightspeed Studios]]
|publisher = NVIDIA Corporation
|publisher = NVIDIA Corporation
|series = [[Portal_series|Portal Series]]
|series = [[Portal series]]
|releasedates = {{ExpandBox|title=October 10, 2007|'''Windows, Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 3, 2007<br>'''macOS (OS X):'''<br>May 12, 2010<br>'''Linux:'''<br>Beta: May 3, 2013<br>Stable:May 12, 2010<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}}
|releasedates = {{ExpandBox|title=October 10, 2007|'''Windows, Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 3, 2007<br>'''macOS (OS X):'''<br>May 12, 2010<br>'''Linux:'''<br>Beta: May 3, 2013<br>Stable:May 12, 2010<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}}
|genre = [[W:Puzzle-platform|Puzzle-platform]]
|genre = [[W:Puzzle-platform|Puzzle-platform]]
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|codelang = {{w|icon=0|C++|C++}}
|codelang = {{w|icon=0|C++|C++}}
|modsupport = Yes
|modsupport = Yes
|sdk = [[Source SDK]]<br>(See [[:Category:Portal_level_design|Portal level design]])<br>Note: Portal RTX does not ship with Source SDK, but custom maps will works on Portal RTX.
|sdk = [[Source SDK]]<br>(See [[:Category:Portal level design|Portal level design]])<br>Note: Portal RTX does not ship with Source SDK, but custom maps will works on Portal RTX.
|sysreq = <span></span>
|sysreq = <span></span>
*  {{w|icon=0|Windows 10|Win 10}} or later
*  {{w|icon=0|Windows 10|Win 10}} or later
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<!-- Add the categories to the main page, not here -->
{{stub}}
{{stub}}
{{portalrtx|4}} is a unofficial remastered version of {{Portal|1}} developed by {{nvidia|1}} Lightspeed Studios, which takes advantage of newer hardware and adds ray tracing, DLSS, [[Physically Based Rendering|PBR]] textures, new high-poly models and much more, while also demonstrating {{rr|1}} technology on various game engines such as {{source|1}}, allowing users to add ray-tracing, and other shaders, modern rendering features to any supported DX8-DX9 games.
{{portalrtx|4}} is a unofficial remastered version of {{portal|1}} developed by {{nvidia|1}} Lightspeed Studios, which takes advantage of newer hardware and adds ray tracing, DLSS, [[Physically Based Rendering|PBR]] textures, new high-poly models and much more, while also demonstrating {{rr|1}} technology on various game engines such as {{source|1}}, allowing users to add ray-tracing, and other shaders, modern rendering features to any supported DX8-DX9 games.


It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the {{rr|1}} tools, and runs on Direct3D 12{{Cite|1}} after converting from [[Vulkan]] (using DXVK), which converts D3D9 calls and replaces several [[DirectX Versions|DirectX 7 level]]{{Cite|1}}{{cite|2}} materials with PBR and ray-tracing capable textures.
It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the {{rr|1}} tools, and runs on Direct3D 12{{Cite|1}} after converting from [[Vulkan]] (using DXVK), which converts D3D9 calls and replaces several [[DirectX Versions|DirectX 7 level]]{{Cite|1}}{{cite|2}} materials with PBR and ray-tracing capable textures.
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It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with {{AMDRadeon|1|nt=1}} graphics card (including {{steamdeck|1}}, which uses {{wiki|RDNA 2|AMD RDNA 2}} like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card.
It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with {{AMDRadeon|1|nt=1}} graphics card (including {{steamdeck|1}}, which uses {{wiki|RDNA 2|AMD RDNA 2}} like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card.


Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting seems out of place (which itself was based off Portal 2 instead of Portal 1 which looked more dirty).
Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting seeming out of place (which itself was based off Portal 2 instead of Portal 1 which looked more dirty).


Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures.
Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures.


== Features ==
== Features ==
{{portalrtx|4}} runs on modified version of {{src13sp|3.1}} which allows support for DirectX 7 render path, previously deprecated in {{src07|3.1|nt=0}} (also known as {{src07|1}}).
{{portalrtx|4}} runs on a modified version of {{src13sp|3.1}} which allows support for DirectX 7 render path, previously deprecated in {{src07|3.1|nt=0}} (also known as {{src07|1}}).
; [[#Ray_tracing_(graphics)#Interactive_ray_tracing|Real-time ray tracing]]
; [[#Ray tracing (graphics)#Interactive ray tracing|Real-time ray tracing]]
: Source engine by default only have static bounced light created during compilation ([[VRAD]]). Portal with RTX (and all games on RTX Remix), all static lights are replaced with lights that are ray traced and bounced in real-time.
: By default, the Source engine only has static bounced lights created during compilation ([[VRAD]]). Portal with RTX (and all games on RTX Remix) has all static lights replaced with lights that are ray traced and bounced in real-time.
; [[Physically Based Rendering]]
; [[Physically Based Rendering]]
: A approach that creates realistic reactions to light.  
: A approach that creates realistic reactions to light.
; [[DirectX Versions|DirectX 7 render path]], [[Vulkan]], [[Direct3D|Direct3D 12]]
; [[DirectX Versions|DirectX 7 render path]], [[Vulkan]], [[Direct3D|Direct3D 12]]
: Portal RTX runs on {{code|mat_dxlevel 70}}, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward.
: Portal RTX runs on {{code|mat_dxlevel 70}}, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward.

Revision as of 11:58, 11 March 2025

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Portal with RTX
Software Cover - Portal with RTX.jpg
Publisher(s)
NVIDIA Corporation
Series
Release date(s)
October 10, 2007 
Windows, Xbox 360:
October 10, 2007
PlayStation 3:
December 3, 2007
macOS (OS X):
May 12, 2010
Linux:
Beta: May 3, 2013
Stable:May 12, 2010
Nintendo Switch:
June 28, 2022
Genre(s)
Steam AppID
Written in
Mod support
Yes
SDK
Source SDK
(See Portal level design)
Note: Portal RTX does not ship with Source SDK, but custom maps will works on Portal RTX.
System requirements
  • Win 10 or later
  • CPU: Intel i7-6700 or AMD Ryzen 5 3600
  • RAM: 16 GB
  • Graphics card (GPU): NVIDIA GeForce RTX 3060
  • Storage: 25 GB
  • For details, see below.
Steam Deck compatbility
Unsupported
Distribution
Official website
Next game

Stub

This article or section is a stub. You can help by expanding it.

Portal with RTX Portal with RTX is a unofficial remastered version of Portal developed by Nvidia Lightspeed Studios, which takes advantage of newer hardware and adds ray tracing, DLSS, PBR textures, new high-poly models and much more, while also demonstrating RTX Remix technology on various game engines such as Source, allowing users to add ray-tracing, and other shaders, modern rendering features to any supported DX8-DX9 games.

It was released for free on December 8, 2022, for anyone who owns Portal on Steam. The game was developed using the RTX Remix tools, and runs on Direct3D 12[1] after converting from Vulkan (using DXVK), which converts D3D9 calls and replaces several DirectX 7 level[1][2] materials with PBR and ray-tracing capable textures.

It is only optimized for system with Nvidia GeForce RTX graphic cards. Users with AMD graphics card (including Steam Deck, which uses Wikipedia icon AMD RDNA 2 like most 9th gen consoles) or Intel Arc graphics card may suffer from performance issues, when trying to run this game even with high-end card.

Portal RTX received mixed reviews at launch due to various reasons like the performance issues affecting some NVIDIA cards (and unplayable on systems with AMD Radeon), and the art-style & lighting seeming out of place (which itself was based off Portal 2 instead of Portal 1 which looked more dirty).

Via Portal with RTX you can use RTX remix with Half-Life 2 and some other games by loading the map files, a tutorial can be found here. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures.

Features

Portal with RTX Portal with RTX runs on a modified version of Source 2013 Singleplayer which allows support for DirectX 7 render path, previously deprecated in Orange Box engine branch (also known as Source 2007).

Real-time ray tracing
By default, the Source engine only has static bounced lights created during compilation (VRAD). Portal with RTX (and all games on RTX Remix) has all static lights replaced with lights that are ray traced and bounced in real-time.
Physically Based Rendering
A approach that creates realistic reactions to light.
DirectX 7 render path, Vulkan, Direct3D 12
Portal RTX runs on mat_dxlevel 70, then uses DXVK to translate Direct3D 9 (with feature level 7.0) to Vulkan while also replacing the game assets, then output as Direct3D 12 afterward.

Gallery

System Requirements

Last updated: June 25, 2023

Minimum: Recommended: Ultra (optional):
  • Processor: Intel i7-6700, AMD Ryzen 5 3600
  • Graphics: NVIDIA GeForce RTX 3060
  • Memory: 16 GB RAM
  • Storage: 25 GB or more, HDD
  • OS: Windows 10/11 or later
  • Other: Vulkan, DX12, ray-tracing capable GPU required
    DLSS highly recommended for weaker/lower-end GPUs, however, this will result in blurrier image.
  • Processor: Same as Minimum
  • Graphics: NVIDIA GeForce RTX 3080
  • Memory: 16 GB RAM
  • Storage: 25 GB or more, SSD
  • Processor: Intel Core i7-12700K, AMD Ryzen 9 5900
  • Graphics: NVIDIA GeForce RTX 4080 or higher
  • Memory: 32 GB RAM
  • Storage: 25 GB or more, SSD
Note.pngNote:AMD or Intel graphics cards are not officially supported, which means that Portal with RTX will have worse performance when not using a Nvidia GPU.
System requirements may change over time depending how updates affect them.

References

References
1. leonidakarlach (talk) - RivaTurner Statistic Server (RTSS) reports the game running on D3D12, in RTX Remix log files (only with standalone, new RTX Remix hooks), there's several references to DXVK. The game runs on DX7 level and mat_dxlevel is hardcoded to only support DX7.. Retrieved on 25 Jun 2024.
2. Pinsplash (Dec 30, 2022). "A Non-Hyped Take on Portal RTX - 3 way Comparison and Review. YouTube.
According to Video - Advanced window shown on that video, the game appears to run on DX7 feature level, even through it was deprecated since Source 2009 or Source 2013 (the game will force DX8 if you trying to use DX7).. Retrieved on January 9, 2024.