Tool textures (Source 2): Difference between revisions
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{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
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{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsblock_los | {{tr|id=toolsblock_los | ||
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{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{ | {{td| Allow [[Player|players]] to plant bomb when standing on top of the texture without standing on the ground. {{Confirm|Needs more testing.}} }} | ||
}} | }} | ||
{{tr|id=toolsblockbullets | {{tr|id=toolsblockbullets | ||
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{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
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{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{cs2}} Solid to grenades only. Works only if the mesh was brush shaped, and one of the faces isn't deleted. }} | {{td| {{cs2}} Solid to grenades only. Works only if the mesh was brush shaped, and one of the faces isn't deleted. }} | ||
}} | |||
{{tr|id=toolsnavspaceclip | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnavspaceclip.png|64px]] }} | |||
{{td|align=center| {{mono|toolsnavspaceclip}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| {{Cs2}} {{Todo|Figure out}}}} | |||
}} | |||
}} | |||
=== General - Obsolete / Non-functional === | |||
These tool textures are obsolete or no longer works as intended. | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=toolsblack | |||
| {{td|align=center|dark=true|select=none| [[File:toolsblack.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsblack}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| {{Deprecated|Only shown in Hammer, not shown in game (except on cubemaps), making it act almost like {{code|toolsnodraw}} (Nodraw) texture. Seems to cast lightmap shadows only. </br> Use other {{code|black}} texture instead, such as {{code|dev/black_simple}}, {{code|cs_italy_black}} (both cast lightmap and [[CSM]] shadows, however they also renders bullet marks). (Confirmed on {{cs2}} & {{hla}})}} }} | |||
}} | |||
{{tr|id=toolswhite | |||
| {{td|align=center|dark=true|select=none| [[File:toolswhite.gif|64px]] }} | |||
{{td|align=center| {{mono|toolswhite}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes{{confirm}} }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| {{Deprecated|Removed in {{Cs2}}.</br>{{Hla}} Does not rendered as fullbright like {{code|tools/toolswhite}} in {{src|4}}.}}</br>You can use {{code|effects/glows/solid_white_glow}} or other texture instead.}} | |||
}} | }} | ||
}} | }} | ||
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{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
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{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
Line 715: | Line 751: | ||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
Line 785: | Line 821: | ||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} |
Revision as of 04:12, 10 February 2025







Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" (or alternatively, in Counter-Strike 2, click the Edit filter () icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "tag=@vmat_tools_nodraw", or in Half-Life: Alyx/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like Source, some tool textures may be located in different directory (e.g. dev or effects folder).

General
General — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Uncategorized
These tool textures have not been organized yet.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info |
![]() |
postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out Might only be used in HLA or other Source 2 games? Not in CS2 |
![]() |
tools_cs_place | No | No | No | No | No | No | No | No | No | Meshes with this texture are meant to be tied to the env_cs_place entity to create Location name callouts. (only in ![]() |
![]() |
tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Meshes with this texture are meant to be tied to the post_processing_volume entity. |
![]() |
tools_spawn_volume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsblock_los | No | No | No | Yes | No | No | No | No | No | Blocks the line of sight of NPCs and bots. |
![]() |
toolsblockbomb | No | No | ? | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Allow players to plant bomb when standing on top of the texture without standing on the ground. ![]() |
![]() |
toolsblockbullets | No | No | No | ? | ? | Yes | Yes | Yes | No | Solid to bullets.![]() ![]() |
![]() |
toolsblocklight | No | Yes | No | No | No | No | No | No | No | Block light. Does not create VIS. |
![]() |
toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker, but with slightly different tool textures parameters |
![]() |
toolsgrey | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsignorenpc | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsinvisible | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsinvisibleladder toolsinvisibleladder_wood |
No | No | No | ? | ? | Yes | No | No | No | ![]() |
![]() |
toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down |
![]() |
toolslightvolumeboundary | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsnodraw | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Not drawn in game, and is skipped by VRAD. |
![]() |
toolsnodraw_bounce | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Same as toolsnodraw, but does not block VIS. |
![]() |
toolsnodraw_grate | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw, it supposed to make plastic impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as Tools/ToolsNodraw. |
![]() |
toolsnodraw_metal | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Makes metal sounds when walking on it. Also show metal bullet impact when shot at it. Does not block VIS. |
![]() |
toolsnodraw_plastic | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() |
![]() |
toolsnodraw_wood | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() |
![]() |
toolsprecipitation | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolssolidblocklight | No | Yes | Yes | Yes | No | No ((in ![]() |
No | No | No | Same as Block light (toolsblocklight), but create VIS. |
![]() |
toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No | ![]() ![]() ![]() ![]() |
![]() |
toolstrigger | No | No | No | No | No | No | No | No | No | Used on trigger(s) entities |
General — Game-specific
These tool textures are only available in specific Source 2 games.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsgrenadeclip | No | No | No | No | No | No | Solid to Grenades | No | No | ![]() |
![]() |
toolsnavspaceclip | No | Yes | ? | ? | ? | ? | ? | ? | No | ![]() Todo: Figure out |
General - Obsolete / Non-functional
These tool textures are obsolete or no longer works as intended.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsblack | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | ![]() Use other black texture instead, such as dev/black_simple, cs_italy_black (both cast lightmap and CSM shadows, however they also renders bullet marks). (Confirmed on ![]() ![]() |
![]() |
toolswhite | No | Yes | Yes[confirm] | Yes | Yes | Yes | Yes | Yes | No | ![]() ![]() ![]() ![]() You can use effects/glows/solid_white_glow or other texture instead. |
Optimization
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
skyvisblocker | No | No | ? | ? | ? | No | No | ? | No | ![]() |
![]() |
tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsskip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsoccluder | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out Presumably the same as tools_func_occluder, just from a different game[confirm] |
![]() |
visblocker | No | No | Yes | No | No | No | No | No | No | Block VIS. |
Clip
Clips — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsclip | No | No | No | No | Yes | Yes | No | No | No | Solid to players and NPCs but not other objects. |
![]() |
toolsplayerclip | No | No | No | No | No | Yes | No | No | No | Solid to players only. |
![]() |
toolsnpcclip | No | No | No | No | Yes | No | No | No | No | Solid to NPCs only. |
![]() |
toolsnavclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsotherclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolscontrolclip | No | No | No | No | Yes | Yes | Yes | Yes | No | Leftover and previously deprecated in Source 2007, but present in Team Fortress 2. |
Clips — Game Specific
These tool textures are only available in specific Source 2 games.
Sky and Fog
Sky and Fog — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsfog | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out Likely leftover from Source, which does nothing and have no effect. |
![]() |
fogvolume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsskybox | No | No | Yes | ? | ? | No | No | ? | No | This texture is used to display 3D skyboxes. |
Sky and Fog — Game Specific
These tool textures are only available in specific Source 2 games. [Todo]
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
climb | No | No | No | ? | ? | Yes | Yes | No | No | Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as toolsinvisibleladder, but with default sounds (confirmed on ![]() |
![]() |
climb_versus | No | No | No | ? | ? | Yes | Yes | No | No | Same as above. |
![]() |
wrongway | Yes | Yes | No | ? | ? | Yes | Yes | Yes (Marks) | No | ![]() ![]() Unlike Source ( ![]() |
![]() |
wrongway_timer | Doesn't work correctly | No | No | ? | ? | Yes | Yes | Yes (Marks) | No | Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO ![]() |