Dota 2 Workshop Tools/Level Design: Difference between revisions
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Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor. | |||
== Introduction to Hammer == | |||
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the ''Tile Editor'' within ''Hammer''. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools. | |||
* [[Dota 2 Workshop Tools/Level Design/Getting Started|Getting Started]] | |||
* [[Dota 2 Workshop Tools/Level Design/Tile Editor Basics|Tile Editor Basics: Your First Dota Map]] | |||
* [[Dota 2 Workshop Tools/Level Design/Compile and Run|Compile and Run]] | |||
== Hammer Documentation == | |||
Additional ''Hammer'' feature documentation. This includes some more advanced concepts such as geometry creation. | |||
* [[Source 2/Docs/Level Design/Navigation|Navigation]] | |||
* [[Source 2/Docs/Level Design/Hammer Overview|Hammer Overview]] | |||
* [[Source 2/Docs/Level Design/Basic Construction|Basic Construction]] | |||
* [[Source 2/Docs/Level Design/Prefabs and Instances|Prefabs and Instances]] | |||
* [[Source 2/Docs/Level Design/Mesh Entities|Mesh Entities]] | |||
* [[Dota 2 Workshop Tools/Level Design/Tile Editor|Tile Editor]] | |||
* [[Dota 2 Workshop Tools/Level Design/New Tilesets|New Tilesets]] | |||
* [[Dota 2 Workshop Tools/Level Design/Terrain Blending|Terrain Blending]] | |||
* [[Dota 2 Workshop Tools/Level Design/World Layers|World Layers]] | |||
* [[Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map|Creating A Dota-Style Map]] | |||
== Dota 2 Concepts == | |||
Documentation on Dota 2 specific content. | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh|Grid Navigation Mesh]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Fog of War|Fog of War]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Minimap|Minimap]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands|Common Developer Commands]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Lighting|Lighting]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Performance|Performance]] | |||
* [[Dota 2 Workshop Tools/Level Design/Dota/Blocking Heroes' Routes|Blocking Heroes' Routes Tutorial]] | |||
== Dota 2 Example Maps == | |||
* ''dota_addons/holdout_example/holdout_example.vmap'' | |||
* ''dota_addons/holdout_example/basic.vmap'' | |||
* ''dota_addons/dota_pvp/dota_pvp.vmap'' | |||
* ''dota_addons/dota_pvp/dota_pvp_tiled.vmap'' | |||
* ''dota_addons/dota_pvp/simple_dota_map_example.vmap'' | |||
[[Category:Dota 2 Workshop Tools]] | [[Category:Dota 2 Workshop Tools]] |
Revision as of 23:12, 13 July 2024
Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
Introduction to Hammer
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the Tile Editor within Hammer. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools.
Hammer Documentation
Additional Hammer feature documentation. This includes some more advanced concepts such as geometry creation.
- Navigation
- Hammer Overview
- Basic Construction
- Prefabs and Instances
- Mesh Entities
- Tile Editor
- New Tilesets
- Terrain Blending
- World Layers
- Creating A Dota-Style Map
Dota 2 Concepts
Documentation on Dota 2 specific content.
- Grid Navigation Mesh
- Fog of War
- Minimap
- Common Developer Commands
- Lighting
- Performance
- Blocking Heroes' Routes Tutorial
Dota 2 Example Maps
- dota_addons/holdout_example/holdout_example.vmap
- dota_addons/holdout_example/basic.vmap
- dota_addons/dota_pvp/dota_pvp.vmap
- dota_addons/dota_pvp/dota_pvp_tiled.vmap
- dota_addons/dota_pvp/simple_dota_map_example.vmap