VScript: Difference between revisions
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'''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scripting languages are supported or could be in the near future: | '''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scripting languages are supported or could be in the near future: | ||
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*{{ent|logic_script}} (entity) | *{{ent|logic_script}} (entity) | ||
*{{ent|script}}, {{ent|script_execute}} (console command) | *{{ent|script}}, {{ent|script_execute}} (console command) | ||
[[Category:VScript]] | |||
[[Category:Technical]] | |||
[[Category:Scripting]] |
Revision as of 12:03, 12 July 2024
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)