Portal 2: Community Edition: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Documentation: removed section, link now in software page template)
Line 36: Line 36:
== Media ==
== Media ==
Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page].
Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page].
== Documentation ==
The P2CE wiki can be found [https://wiki.stratasource.org here]. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.


== Team ==
== Team ==

Revision as of 11:32, 5 February 2024

English (en)中文 (zh)Translate (Translate)


Overview

Portal 2: Community Edition Portal 2: Community Edition is a mod for Portal 2 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.


Portal 2: Community Edition is based on Counter-Strike: Global Offensive Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.


Features

Planned Features

  • Most Mapbase Mapbase features will be implemented
  • Toggleable legacy movement (HL2/P1)
  • Improved gel and portal color customization
  • Expanded VScript API, along with a new scripting system utilising AngelScript
  • Toggleable P1 Portalgun projectile behavior

Media

Screenshots and videos of P2CE can be found on its Steam store page.

Team

Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.

Gallery

A screenshot showing many of the new elements featured in P2CE A screenshot displaying optional volumetrics on a env_projected_texture

See also

External links