Portal 2: Community Edition: Difference between revisions

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:* [[Cascaded Shadow Maps]]
:* [[Cascaded Shadow Maps]]
:* Lightmapped Ambient Occlusion
:* Lightmapped Ambient Occlusion
*Native [[DirectX|DirectX 11]] support;DX9 has been completely dropped
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped
* {{teamspen|4}} integrated by default
* {{teamspen|4}} integrated by default
* Re-enabled [[engine tools]]
* Re-enabled [[engine tools]]

Revision as of 04:38, 3 September 2023

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Overview

Portal 2: Community Edition Portal 2: Community Edition is a mod for Portal 2 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.


Portal 2: Community Edition is based on Counter-Strike: Global Offensive Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.


Features

  • Native DirectX 11 support; DirectX 9 support has been completely dropped
  • TeamSpen's Hammer Addons TeamSpen's Hammer Addons integrated by default
  • Re-enabled engine tools
  • Increased env_projectedtexture, now up to 8 dynamic lights can be active at a time.
  • Volumetric projected textures
  • Physically Based Rendering shader
  • Parallax-corrected cubemaps
  • Enhancements to vanilla test element entities, such as the ability to color lasers
  • Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
  • Ladders re-enabled
  • Re-Implemented Half-Life 2 Half-Life 2 weapons.
  • Backwards-compatibility with almost all Source Engine games, including support for Source 2013 Source 2013 maps and models
  • Toggleable b-hop and duckjump
  • Ability to mount and play other Source games, including Portal Portal and Half-Life 2Half-Life 2
  • Upgraded and expanded Hammer Hammer to fix crashes and instabilities.

Planned Features

  • Most Mapbase Mapbase features will be implemented
  • Toggleable legacy movement (HL2/P1)
  • Improved gel and portal color customization
  • Expanded VScript API, along with a new scripting system utilising AngelScript
  • Toggleable P1 Portalgun projectile behavior

Media

Screenshots and videos of P2CE can be found on its Steam store page.

Documentation

The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.

Team

Portal 2: Community Edition is developed by the P2CE Team.

The team consists of:

  • Agrimar (programmer)
  • Aly November (Artist, Level Designer, Modeller, Texture Artist)
  • Andy (Level Designer)
  • Baguettery (Artist, Level Designer, Media Designer, UI/UX Designer, Web Development)
  • Craftablescience (Department Head, Programmer)
  • Darvil (UI/UX Designer, Web Development)
  • Erin (Department Head, UI Developer, Programmer)
  • Ferni (Level Designer, Media Designer)
  • Frosti (Level Designer, Modeller, Texture Artist)
  • HankyMueller (Puzzle Designer)
  • HugoBDesigner (Puzzle Designer)
  • JJl77 (Department Head, Programmer)
  • JoLoZ (UI/UX Designer, Web Development)
  • LauraWebDev (UI/UX Designer, Web Development)
  • leops (Programmer)
  • Luke18033 (Level Designer, UI/UX Designer)
  • Mystical Λce (Department Head, Level Designer, Public Relations)
  • Obsolete (Level Designer)
  • Orinji Neko (Composer)
  • Ostojλ (UI/UX Designer)
  • Ozxybox (Programmer)
  • pivotman319 (Quality Assurance)
  • Smaed (Programmer)

Gallery

A screenshot showing many of the new elements featured in P2CE A screenshot displaying optional volumetrics on a env_projected_texture

See Also

External Links