Trigger once: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (→Inputs) |  (add I Trigger template) | ||
| Line 14: | Line 14: | ||
| == Inputs == | == Inputs == | ||
| {{I TriggerOnce}} | {{I TriggerOnce}} | ||
| {{I Trigger}} | |||
| {{I Trigger Chaos}} | {{I Trigger Chaos}} | ||
Revision as of 19:23, 16 July 2023
|  Class hierarchy | 
|---|
| CTriggerOnce | 
|  triggers.cpp | 
Template:Entity It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
| 
 
 | 
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
| 
 
 
 
 
 
 
 
 | 
Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
| 
 
 
 
 | 
StrataEngine:
- Touch   (only in  Strata Source games) Strata Source games)
- Behaves as if !callerhas touched the trigger volume
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.

































