Trigger once: Difference between revisions
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== Inputs == | == Inputs == | ||
{{I TriggerOnce}} | {{I TriggerOnce}} | ||
{{I Trigger}} | |||
{{I Trigger Chaos}} | {{I Trigger Chaos}} | ||
Revision as of 19:23, 16 July 2023
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CTriggerOnce |
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Template:Entity It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|
Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
|
StrataEngine:
- Touch (only in
Strata Source games)
- Behaves as if
!caller
has touched the trigger volume
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.