VScript: Difference between revisions
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(Unnecessary merge notice, Squirrel article relates to only the language itself and not the game specific implementations) |
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* [[Wikipedia:GameMonkey Script|Gamemonkey]] | * [[Wikipedia:GameMonkey Script|Gamemonkey]] | ||
* [[Wikipedia:Python (programming language)|Python]] | * [[Wikipedia:Python (programming language)|Python]] | ||
==Implementations== | ==Implementations== | ||
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==See Also== | ==See Also== | ||
* [[VScript Fundamentals]] | |||
*[[List of Script Libraries]] | *[[List of Script Libraries]] | ||
*[[Entity Scripts]] | *[[Entity Scripts]] |
Revision as of 22:59, 10 April 2023
VScript, introduced in Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python |
See Also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)