Hammer++: Difference between revisions
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{{Hammerpp|4}} is a community-made modification of {{hammer| | {{Hammerpp|4}} is a community-made modification of {{hammer|3.1|nt=1}} for {{source|3.1}} that provides an updated, feature-rich version of the editor. The trailer and website can be found [https://ficool2.github.io/HammerPlusPlus-Website/index.html here]. | ||
{{Hammerpp|1}} currently supports the following branches of the Source engine: | {{Hammerpp|1}} currently supports the following branches of the Source engine: | ||
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{{ModernWarning|{{p2ce}}Hammer++ works fine but is not supported and the developers '''Will Not''' help you if you have an issue. Proceed with caution}} | {{ModernWarning|{{p2ce}}Hammer++ works fine but is not supported and the developers '''Will Not''' help you if you have an issue. Proceed with caution}} | ||
* {{gmod|4}}: [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md How to use Hammer++ with Garry's Mod]. | * {{gmod|4}}: [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md How to use Hammer++ with Garry's Mod]. | ||
* {{ | * {{Portal2|4}}/{{p2ce|4}}: Works under {{csgo|3.1|nt=1}} version. Must be installed onto {{csgo|3.1|nt=1}} and game configuration pointed to {{portal2|3.1}} assets. {{csgo|4|nt=1}} Prime Status not necessary. [[Installing Hammer++ for Portal 2]]. | ||
* {{l4d2|4}}: Half-works under {{csgo|3|nt=1}} version. Same method as {{portal2|3}}. Certain models will be shown as <span style="color: red">'''ERRORs'''</span>. | * {{l4d2|4}}: Half-works under {{csgo|3.1|nt=1}} version. Same method as {{portal2|3.1}}. Certain models will be shown as <span style="color: red">'''ERRORs'''</span>. | ||
* {{ | * {{Mapbase|4}}: Works using {{src13|3.1}} version. | ||
* Momentum | * {{Momentum|4}}: Likely to work using {{csgo|3.1|nt=1}} version. | ||
* {{dods|4}}: Works using {{src13mp|3}} version. | * {{dods|4}}: Works using {{src13mp|3.1}} version. | ||
* {{bms|4}}: | * {{bms|4}}: | ||
**(2012)/Mod version: Works using {{src13sp|3}} version. Edits to <code>bms.fgd</code> and porting of BMS assets into {{src13sp|3}} files are necessary. | **(2012)/Mod version: Works using {{src13sp|3.1}} version. Edits to <code>bms.fgd</code> and porting of BMS assets into {{src13sp|3.1}} files are necessary. | ||
**(2020)/Steam (Definitive Edition): Works with {{src13sp|3}} version. Similar method to Portal 2. | **(2020)/Steam (Definitive Edition): Works with {{src13sp|3.1}} version. Similar method to Portal 2. | ||
:{{ModernWarning|Lighting preview will not work with the Black Mesa engine's (dubbed "Xengine") new dynamic lighting system as it is not supported by the stock SDK code, which is what Hammer++ for Source 2013 Singleplayer is designed for.}} | :{{ModernWarning|Lighting preview will not work with the Black Mesa engine's (dubbed "Xengine") new dynamic lighting system as it is not supported by the stock SDK code, which is what Hammer++ for Source 2013 Singleplayer is designed for.}} | ||
Revision as of 07:31, 15 March 2023
Hammer++ is a community-made modification of Valve Hammer Editor for Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of the Source engine:
Counter-Strike: Global Offensive
Team Fortress 2
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013
Other games/mods tested
Garry's Mod: How to use Hammer++ with Garry's Mod.
Portal 2/
Portal 2: Community Edition: Works under CS:GO version. Must be installed onto CS:GO and game configuration pointed to Portal 2 assets.
CS:GO Prime Status not necessary. Installing Hammer++ for Portal 2.
Left 4 Dead 2: Half-works under CS:GO version. Same method as Portal 2. Certain models will be shown as ERRORs.
Mapbase: Works using Source 2013 version.
Momentum Mod: Likely to work using CS:GO version.
Day of Defeat: Source: Works using Source 2013 Multiplayer version.
Black Mesa:
- (2012)/Mod version: Works using Source 2013 Singleplayer version. Edits to
bms.fgd
and porting of BMS assets into Source 2013 Singleplayer files are necessary. - (2020)/Steam (Definitive Edition): Works with Source 2013 Singleplayer version. Similar method to Portal 2.
- (2012)/Mod version: Works using Source 2013 Singleplayer version. Edits to
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi