Info player start: Difference between revisions
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m (Does any multiplayer game (except portal2) use info_player_start as spawn point?) |
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{{entity|info_player_start|type=e0}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | {{entity|info_player_start|type=e0}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | ||
{{ModernNote| | {{ModernNote|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 20:43, 9 February 2023

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
info_player_start | |
---|---|
![]() | |
Type | Point entity |
Engine | ![]() ![]() ![]() |
Availability | In all games |
Template:Entity It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0)
(worldspawn).
Template:ModernNote
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist) : [1]