Zh/Info player start: Difference between revisions
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{{Entity also in GoldSrc:zh-cn}} | {{Entity also in GoldSrc:zh-cn}} | ||
{{infotable | {{infotable | ||
|suf=:zh-cn | |suf=:zh-cn|noname=1 | ||
|info_player_start|img=[[File:info_player_start.png|300px]] | |info_player_start|img=[[File:info_player_start.png|300px]] | ||
|type=e0 | |type=e0 |
Revision as of 14:45, 28 January 2023

这个实体同样适用于金源引擎中的 Zh/Info player start (GoldSource Engine)。
info_player_start | |
---|---|
![]() | |
类型 | 点实体 |
引擎 | ![]() ![]() ![]() |
可用性 | 存在于所有的游戏中 |
Template:Entity它指示玩家将生成的位置和朝向方向。如果没有至少一个生成实体,大多数模组通常会在 (0, 0, 0)
(worldspawn) 生成玩家。
键值
角度:
- Pitch Yaw Roll (Y Z X) <angle >
- 这个实体在世界的方向。Pitch是围绕Y轴旋转,Yaw是围绕Z轴的旋转,Roll是围绕X轴的旋转。
标志
- [
1
] : Master (Has priority if multipleinfo_player_start
entities exist) | 主实体 (如果有多个 info_player_start 实体存在则设置优先级)