Source 2: Difference between revisions

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(→‎Features: 32-bit and OpenGL have been removed from the engine)
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*Completely rebuilt [[Valve Hammer Editor|Hammer]] level editor, featuring modern polygon mesh editing tools.
*Completely rebuilt [[Valve Hammer Editor|Hammer]] level editor, featuring modern polygon mesh editing tools.
*Support for both forward and deferred rendering pipelines.
*Support for both forward and deferred rendering pipelines.
*64-bit Support
*64-bit only
*Lower latency and more responsive input.
*Lower latency and more responsive input.
*Improved audio and voice processing.
*Improved audio and voice processing.
*Makes use of the [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]].
*Makes use of the [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]].
*Native OpenGL support on all platforms.
*New in-house physics engine, [[Rubikon]]. Includes support for [[Cloth Simulation]].
*New in-house physics engine, [[Rubikon]]. Includes support for [[Cloth Simulation]].
*Physically based rendering support.
*Physically based rendering support.

Revision as of 10:17, 14 January 2023

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id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

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Source 2 Source 2 is a 3D video game engine in development by Valve as a successor to Source Source. It is used in Dota 2 Dota 2, SteamVR Home SteamVR Home, Half-Life: Alyx Half-Life: Alyx, S&box S&box, and more. Elements of Source 2 are present in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, such as Panorama UI.

Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021.

Features

  • Integrated asset management via the Asset System.
  • New engine-integrated authoring tools, rebuilt from the ground up.
  • Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
  • Support for both forward and deferred rendering pipelines.
  • 64-bit only
  • Lower latency and more responsive input.
  • Improved audio and voice processing.
  • Makes use of the Vulkan 3D Graphics and Computing API.
  • New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
  • Physically based rendering support.
  • Support for the Steam Audio sound system.
  • Enhanced Panorama GUI, designed to be more user friendly.
  • Native DirectX 11® and Vulkan support.

Products using Source 2

Valve

Products made by Valve.

Third-Party

Products made by third-party companies and mod teams.

Tools

See Also