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{{lang|金源}}
{{lang|GoldSrc}}
{{hierarchy}}
{{hierarchy}}


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[[File:Hl engine logo.png|thumbnail|"Powered by the Half-Life engine" logo used on game boxarts.]]
[[File:Hl engine logo.png|thumbnail|"Powered by the Half-Life engine" logo used on game boxarts.]]
{{gldsrc|4}} (也叫 '''GoldSource''') 是由{{Valve|4}}于1996年创造的3D电子游戏引擎。它是 90 年代末许多著名游戏背后的引擎,例如 {{hl|4}}, {{tfc|4}}, {{cs|4}}.金源是{{quake|4}}引擎的一个经过大量修改的版本,由C++代码构建。 金源及其关卡编辑器Hammer World Editor由{{Valve|4}}发布供公众使用,使其成为无数社区Mod的开发工具。GoldSrc在2004年被其续作{{source|4}}引擎取代,起源(Source)引擎目前作为模组制作者最好的选择。 虽然金源已经过了鼎盛时期,但许多游戏开发者仍然将其用于模组和关卡设计开发中。
{{gldsrc|4}} (also known as '''GoldSource''') is a 3-D video game engine created by [[Valve]] in 1996. It was the driving force behind many famous games of the late 90s, such as {{hl|4}}, {{tfc|4}}, and {{cs|4}}. GoldSrc is a heavily modified version of the [[Quake]] engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its sequel engine, {{source|4}}, in 2004, which currently holds 1st place as the choice for modders. Though GoldSrc is past its prime, many gamers still seek to use it for mods and level design.


有关将金源引擎内容转换为起源引擎内容的信息,请参阅[[Porting Goldsource content to Source]].
For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]].


[[File:20180823233258 1.jpg|thumbnail|Screenshot in-game of {{hl|1}}, using the GoldSrc Engine.]]
[[File:20180823233258 1.jpg|thumbnail|Screenshot in-game of {{hl|1}}, using the GoldSrc Engine.]]


==特性==
==Features==
*'''AI智能 - NPC对玩家操作做出智能反应,对环境变化做出行动;
*'''AI flocking''' - [[NPC]]s can group together, seen with Houndeyes;
*'''骨骼动画 - 可以更容易地对模型进行动画处理;
*'''Skeletal animation''' - allowing for easier animating of models;
*'''多样照明 - {{quake|4}}只有单种照明;
*'''Colored lighting''' - Quake simply had monotone lighting;
*'''脚本演出 - 用于讲述{{hl|4}}的故事;
*'''Scripted sequences''' - Used extensively to tell Half-Life's story;
*'''透明纹理 - 玻璃可以在地图中使用;
*'''Transparent textures''' - Glass can now be used in maps;
*'''更高的多边形数量 - 金源允许有比{{quake|4}}更精细的模型.
*'''Higher poly counts''' - GoldSrc allows for far more detailed models than Quake.


==开发工具==
==SDK==
GoldSrc SDK被称为Half-Life SDK。
The GoldSrc SDK is known as the [[Half-Life SDK]].
截至 2013 年 8 月,它在 Steam 库的“工具”下可用。随之而来的是Hammer 3.4,3D Max提供了许多切割和制作NPC以及玩家和武器模型的方法,用于将纹理打包到WAD中的工具[[WAD]],有关将语音聊天等联机功能实现到Mod中的详细文档。
As of August 2013, it is available on Steam under the "Tools" section. With it comes [[Valve Hammer Editor|Hammer 3.4]], the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into [[WAD]]s, and detailed documentation on implementing baseline features such as voice chat into a mod.


SDK的完整源代码可以在 [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]上找到。
The full source code for the SDK can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page].


==由金源开发的游戏==
==Games using GoldSrc==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Year
!Year
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|}
|}


==参考==
==See also==
* [[w:GoldSrc|GoldSrc]] on Wikipedia
* [[w:GoldSrc|GoldSrc]] on Wikipedia
* [[GoldSource SteamPipe Directories]]
* [[GoldSource SteamPipe Directories]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 21:13, 11 August 2022

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"Powered by the Half-Life engine" logo used on game boxarts.

GoldSrc GoldSrc (also known as GoldSource) is a 3-D video game engine created by Valve in 1996. It was the driving force behind many famous games of the late 90s, such as Half-Life Half-Life, Team Fortress Classic Team Fortress Classic, and Counter-Strike Counter-Strike. GoldSrc is a heavily modified version of the Quake engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its sequel engine, Source Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSrc is past its prime, many gamers still seek to use it for mods and level design.

For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.

Screenshot in-game of Half-Life, using the GoldSrc Engine.

Features

  • AI flocking - NPCs can group together, seen with Houndeyes;
  • Skeletal animation - allowing for easier animating of models;
  • Colored lighting - Quake simply had monotone lighting;
  • Scripted sequences - Used extensively to tell Half-Life's story;
  • Transparent textures - Glass can now be used in maps;
  • Higher poly counts - GoldSrc allows for far more detailed models than Quake.

SDK

The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. With it comes Hammer 3.4, the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod.

The full source code for the SDK can be found on Valve's Github Page.

Games using GoldSrc

Year Title Developer(s) Publisher(s)
1998 Half-Life Half-Life Valve Sierra Entertainment, Valve (digital)
1999 Half-Life: Opposing Force Half-Life: Opposing Force Gearbox, Valve
Team Fortress Classic Team Fortress Classic Valve Valve, Sierra Entertainment (digital)
Sven Co-op Sven Co-op team Sven Co-op team
2000 Counter-Strike Counter-Strike Valve Sierra Entertainment
Gunman Chronicles Rewolf Entertainment Sierra Entertainment
Ricochet Ricochet Valve Valve
2001 Deathmatch Classic Deathmatch Classic
Half-Life: Blue Shift Half-Life: Blue Shift Gearbox, Valve Sierra Entertainment, Valve (digital)
Half-Life: Decay Gearbox Sierra Entertainment
2002 James Bond 007: Nightfire Eurocom, Gearbox Electronic Arts
2003 Day of Defeat Day of Defeat Valve Activision, Valve (digital)
Counter-Strike Neo Namco Namco
2004 Counter-Strike: Condition Zero Counter-Strike: Condition Zero Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios Sierra Entertainment, Valve (digital)
2008 Counter-Strike Online Valve, Nexon Nexon
2013 Cry of Fear Team Psykskallar Team Psykskallar
2014 Counter-Strike Nexon: Studio Valve, Nexon Nexon

See also