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{{lang|GoldSrc}}
{{lang|金源}}
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[[File:Hl engine logo.png|thumbnail|"Powered by the Half-Life engine" logo used on game boxarts.]]
[[File:Hl engine logo.png|thumbnail|"Powered by the Half-Life engine" logo used on game boxarts.]]
{{gldsrc|4}} (also known as '''GoldSource''') is a 3-D video game engine created by [[Valve]] in 1996. It was the driving force behind many famous games of the late 90s, such as {{hl|4}}, {{tfc|4}}, and {{cs|4}}. GoldSrc is a heavily modified version of the [[Quake]] engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its sequel engine, {{source|4}}, in 2004, which currently holds 1st place as the choice for modders. Though GoldSrc is past its prime, many gamers still seek to use it for mods and level design.
{{gldsrc|4}} (也叫 '''GoldSource''') 是由{{Valve|4}}于1996年创造的3D电子游戏引擎。它是 90 年代末许多著名游戏背后的引擎,例如 {{hl|4}}, {{tfc|4}}, {{cs|4}}.金源是{{quake|4}}引擎的一个经过大量修改的版本,由C++代码构建。 金源及其关卡编辑器Hammer World Editor由{{Valve|4}}发布供公众使用,使其成为无数社区Mod的开发工具。GoldSrc在2004年被其续作{{source|4}}引擎取代,起源(Source)引擎目前作为模组制作者最好的选择。 虽然金源已经过了鼎盛时期,但许多游戏开发者仍然将其用于模组和关卡设计开发中。


For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]].
有关将金源引擎内容转换为起源引擎内容的信息,请参阅[[Porting Goldsource content to Source]].


[[File:20180823233258 1.jpg|thumbnail|Screenshot in-game of {{hl|1}}, using the GoldSrc Engine.]]
[[File:20180823233258 1.jpg|thumbnail|Screenshot in-game of {{hl|1}}, using the GoldSrc Engine.]]


==Features==
==特性==
*'''AI flocking''' - [[NPC]]s can group together, seen with Houndeyes;
*'''AI智能 - NPC对玩家操作做出智能反应,对环境变化做出行动;
*'''Skeletal animation''' - allowing for easier animating of models;
*'''骨骼动画 - 可以更容易地对模型进行动画处理;
*'''Colored lighting''' - Quake simply had monotone lighting;
*'''多样照明 - {{quake|4}}只有单种照明;
*'''Scripted sequences''' - Used extensively to tell Half-Life's story;
*'''脚本演出 - 用于讲述{{hl|4}}的故事;
*'''Transparent textures''' - Glass can now be used in maps;
*'''透明纹理 - 玻璃可以在地图中使用;
*'''Higher poly counts''' - GoldSrc allows for far more detailed models than Quake.
*'''更高的多边形数量 - 金源允许有比{{quake|4}}更精细的模型.


==SDK==
==开发工具==
The GoldSrc SDK is known as the [[Half-Life SDK]].
GoldSrc SDK被称为Half-Life SDK。
As of August 2013, it is available on Steam under the "Tools" section. With it comes [[Valve Hammer Editor|Hammer 3.4]], the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into [[WAD]]s, and detailed documentation on implementing baseline features such as voice chat into a mod.
截至 2013 年 8 月,它在 Steam 库的“工具”下可用。随之而来的是Hammer 3.4,3D Max提供了许多切割和制作NPC以及玩家和武器模型的方法,用于将纹理打包到WAD中的工具[[WAD]],有关将语音聊天等联机功能实现到Mod中的详细文档。


The full source code for the SDK can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page].
SDK的完整源代码可以在 [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]上找到。


==Games using GoldSrc==
==由金源开发的游戏==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Year
!Year
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==See also==
==参考==
* [[w:GoldSrc|GoldSrc]] on Wikipedia
* [[w:GoldSrc|GoldSrc]] on Wikipedia
* [[GoldSource SteamPipe Directories]]
* [[GoldSource SteamPipe Directories]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 21:05, 11 August 2022

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"Powered by the Half-Life engine" logo used on game boxarts.

GoldSrc GoldSrc (也叫 GoldSource) 是由Valve Valve于1996年创造的3D电子游戏引擎。它是 90 年代末许多著名游戏背后的引擎,例如 Half-Life Half-Life, Team Fortress Classic Team Fortress Classic, 和 Counter-Strike Counter-Strike.金源是Quake Quake引擎的一个经过大量修改的版本,由C++代码构建。 金源及其关卡编辑器Hammer World Editor由Valve Valve发布供公众使用,使其成为无数社区Mod的开发工具。GoldSrc在2004年被其续作Source Source引擎取代,起源(Source)引擎目前作为模组制作者最好的选择。 虽然金源已经过了鼎盛时期,但许多游戏开发者仍然将其用于模组和关卡设计开发中。

有关将金源引擎内容转换为起源引擎内容的信息,请参阅Porting Goldsource content to Source.

Screenshot in-game of Half-Life, using the GoldSrc Engine.

特性

  • AI智能 - NPC对玩家操作做出智能反应,对环境变化做出行动;
  • 骨骼动画 - 可以更容易地对模型进行动画处理;
  • 多样照明 - Quake Quake只有单种照明;
  • 脚本演出 - 用于讲述Half-Life Half-Life的故事;
  • 透明纹理 - 玻璃可以在地图中使用;
  • 更高的多边形数量 - 金源允许有比Quake Quake更精细的模型.

开发工具

GoldSrc SDK被称为Half-Life SDK。 截至 2013 年 8 月,它在 Steam 库的“工具”下可用。随之而来的是Hammer 3.4,3D Max提供了许多切割和制作NPC以及玩家和武器模型的方法,用于将纹理打包到WAD中的工具WAD,有关将语音聊天等联机功能实现到Mod中的详细文档。

SDK的完整源代码可以在 Valve's Github Page上找到。

由金源开发的游戏

Year Title Developer(s) Publisher(s)
1998 Half-Life Half-Life Valve Sierra Entertainment, Valve (digital)
1999 Half-Life: Opposing Force Half-Life: Opposing Force Gearbox, Valve
Team Fortress Classic Team Fortress Classic Valve Valve, Sierra Entertainment (digital)
Sven Co-op Sven Co-op team Sven Co-op team
2000 Counter-Strike Counter-Strike Valve Sierra Entertainment
Gunman Chronicles Rewolf Entertainment Sierra Entertainment
Ricochet Ricochet Valve Valve
2001 Deathmatch Classic Deathmatch Classic
Half-Life: Blue Shift Half-Life: Blue Shift Gearbox, Valve Sierra Entertainment, Valve (digital)
Half-Life: Decay Gearbox Sierra Entertainment
2002 James Bond 007: Nightfire Eurocom, Gearbox Electronic Arts
2003 Day of Defeat Day of Defeat Valve Activision, Valve (digital)
Counter-Strike Neo Namco Namco
2004 Counter-Strike: Condition Zero Counter-Strike: Condition Zero Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios Sierra Entertainment, Valve (digital)
2008 Counter-Strike Online Valve, Nexon Nexon
2013 Cry of Fear Team Psykskallar Team Psykskallar
2014 Counter-Strike Nexon: Studio Valve, Nexon Nexon

参考