Portal 2 engine branch: Difference between revisions
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* {{Game link|INFRA}} | * {{Game link|INFRA}} | ||
* {{Game link|The Stanley Parable}} | * {{Game link|The Stanley Parable}} | ||
* [[File:The_beginner's_guide_icon_from_exe.PNG]] [[ The | * [[File:The_beginner's_guide_icon_from_exe.PNG]] [[The Beginner's Guide]] | ||
Source code for this branch is '''not''' available. However, authoring tools exist for custom content. | Source code for this branch is '''not''' available. However, authoring tools exist for custom content. |
Revision as of 08:44, 6 April 2022
The Portal 2 Engine Branch was introduced with Portal 2 in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.