Env wind: Difference between revisions
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Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:Wind direction is determined by
Note:In most games that have $treeSway, this entity is required in order for the materials to simulate wind blowing on them. 
only) is used.
Deprecated (talk | contribs) m (Added more information about $treesway note, misc fix) |
(Added p2ce inputs) |
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==Inputs== | ==Inputs== | ||
{{IO|SetWindDir|Set the wind's direction to this.|param=int|nofgd=1|only=GMOD}} | {{IO|SetWindDir|Set the wind's direction to this.|param=int|nofgd=1|only=GMOD}} | ||
{{IO|Enable|Turns the wind on|only={{P2CE}}}} | |||
{{IO|Disable|Turns the wind off|only={{P2CE}}}} | |||
{{I BaseEntity}} | {{I BaseEntity}} | ||
Revision as of 06:25, 19 August 2020


Template:Base point It creates wind throughout an entire map.









If the game has round restart mechanics this entity may not behave as expected:
|

env_wind
's yaw value.
$treesway
does not require env_wind
if $treeswaystatic
(

Keyvalues
- Min normal speed (minwind) ([todo internal name (i)]) <integer>
- Minimum speed of the wind while idling.
- Max normal speed (maxwind) ([todo internal name (i)]) <integer>
- Maximum speed of the wind while idling.
- Min gust delay (mingustdelay) ([todo internal name (i)]) <integer>
- Minimum time delay between random gusts.
- Max gust delay (maxgustdelay) ([todo internal name (i)]) <integer>
- Maximum time delay between random gusts.
- Max gust dir change (degrees) (gustdirchange) ([todo internal name (i)]) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius (windradius) ([todo internal name (i)]) <float> (only in
)
- The radius this entity applies wind effects to. -1 for global effect.
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
- OnGustEnd
- Fired when a wind gust ends.