Trigger teleport: Difference between revisions
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Tip:You can use !self to use the origin of this entity as the landmark.
Dimes2dope (talk | contribs) (Added Image to Clarify the usage of Local Destination Landmark) |
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{{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | {{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | ||
[[File:Landmark tele.png|448px|thumbnail| | [[File:Landmark tele.png|448px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the green circle (when teleported) is transferred to the destination. The green X's represent the Offset Position. ]] | ||
{{KV Trigger}} | {{KV Trigger}} |
Revision as of 18:45, 28 July 2017
Template:Base brush It is a trigger that teleports entities that touch its volume.
Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's.
If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
See Also
Keyvalues
- Remote Destination ([todo internal name (i)]) <targetname>
- The entity specifying the point to which entities should be teleported. The target entity can be either an info_target, an info_teleport_destination, or a point_teleport.
- Local Destination Landmark ([todo internal name (i)]) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

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Flags
- 32 : Preserve angles even when a local landmark is not specified
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Inputs
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Outputs
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