Trigger weapon strip: Difference between revisions
Jump to navigation
Jump to search
In code, it is represented by the
No edit summary |
(Added a "see also" for the point version) |
||
Line 21: | Line 21: | ||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
==See also== | |||
* [[Player_weaponstrip]] - A Similar point entity. |
Revision as of 14:18, 21 March 2016
Entity description
A brush entity trigger that makes the player drop all his or her weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.

CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|
See also
- Player_weaponstrip - A Similar point entity.