Source Filmmaker: Difference between revisions

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[[File:Sourcefilmmaker.jpg|400px|center]]
[[image:SFM_snap_UI.png|thumb|400px|right|The Source Filmmaker]]
{{Template:EngineTools}}


== Overview ==
The Source Filmmaker Beta is a powerful tool that works with the Source engine to create a flexible, modifiable 3D recording that can be exported as a movie or as a still image.  The 3D recording you create in the SFM can contain recorded gameplay, models, cameras, lights, particles, animations, effects, and sounds—and the motion information for how each element changes over time.


The '''Source Filmmaker''' (codename '''BoxRocket''') is an in-game video editing and recording tool. It has been used internally by Valve to create all of their [http://store.steampowered.com/search/?category1=999&developer=Valve promotional videos] since [http://store.steampowered.com/app/901/ Prelude to Victory].
With the SFM, you can essentially film "on location" in your favorite TF2 map—whether it's one that Valve released or one that you modded yourself.  You can use the SFM's large library of maps, models, animations, sounds, particle systems, and effects, or you can import your own.  Because you're working with a virtual world, and your recording stores all the 3D motion data for every element, you can modify any aspect of the recording at any time. This makes it easy to make the kind of last-minute changes that would be extremely expensive in a live-action studio.


It was mistakenly released during the 2007 Team Fortress 2 beta and used by many before the whole tools system was deactivated. Since then many people have been using cracked versions of the [[Team Fortress 2 Beta]] to create scenes with Source Filmmaker. The Source Filmmaker has been in the pipeline for a public release [http://lambdageneration.com/posts/political-gamer-goes-to-valve-finds-out-about-meet-the-medic-source-film-makers-public-release-and-a-steam-video-recorder/ as of March 2011.] Since then, after the release of [[Meet The Pyro]], a new page has been released and a beta has initiated.
The SFM is the actual internal tool Valve developed over the past several years to create its own trailers and other short films set in Valve's game worlds, and it's being shared with the public because we want to see what you can do with it.


Filmmaker allows you to:
[[Category:Source Filmmaker]]
 
* Record footage to uncompressed AVI directly from the engine
* Record yourself performing one part, then rewinding and record yourself performing another
* Control camera placement and movement
* Add non-realtime post-processing effects to the scene
* Import choreography scenes
 
 
== Gallery ==
 
<gallery>
Image:Filmmaker blank.png
Image:Filmmaker pyros.jpg
Image:Filmmaker menu.png
</gallery>


{{SDKTools}}
{{SDKTools}}
[[Category:Unreleased]]

Revision as of 11:25, 27 June 2012

The Source Filmmaker

The Source Filmmaker Beta is a powerful tool that works with the Source engine to create a flexible, modifiable 3D recording that can be exported as a movie or as a still image. The 3D recording you create in the SFM can contain recorded gameplay, models, cameras, lights, particles, animations, effects, and sounds—and the motion information for how each element changes over time.

With the SFM, you can essentially film "on location" in your favorite TF2 map—whether it's one that Valve released or one that you modded yourself. You can use the SFM's large library of maps, models, animations, sounds, particle systems, and effects, or you can import your own. Because you're working with a virtual world, and your recording stores all the 3D motion data for every element, you can modify any aspect of the recording at any time. This makes it easy to make the kind of last-minute changes that would be extremely expensive in a live-action studio.

The SFM is the actual internal tool Valve developed over the past several years to create its own trailers and other short films set in Valve's game worlds, and it's being shared with the public because we want to see what you can do with it.