Trigger weapon dissolve: Difference between revisions
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In code, it is represented by the
m ({{screenshot}}) |
m (Cleanup) |
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{{screenshot}} | {{screenshot}} | ||
{{hl2 brush|trigger_weapon_dissolve}} | |||
{{sensor brush}} | |||
==Entity Description== | ==Entity Description== | ||
A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. | A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. | ||
{{ | {{code class|CTriggerWeaponDissolve|hl2_dll\hl2_triggers.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Emitter Name|target_destination|Name of a single or multiple entities to use as the basis for the emitted effects.}} | |||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{IO|StopSound|Stops all sounds.}} | |||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnDissolveWeapon|Fires when one weapon is starting to dissolve in the trigger volume.}} | |||
{{IO|OnChargingPhyscannon|Fires when the trigger begins to charge the physcannon.}} | |||
{{O Trigger}} | |||
Revision as of 08:16, 3 June 2011

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Entity Description
A brush entity trigger that dissolves all weapons within its volume.

CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
|
Flags
|
Inputs
- StopSound
- Stops all sounds.
|
Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
|