Third Party Tools: Difference between revisions
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* [[FireSoft Half-Life MDL Converter]] - convert [[Source]] models to [[GoldSrc]] models | * [[FireSoft Half-Life MDL Converter]] - convert [[Source]] models to [[GoldSrc]] models | ||
* [[FireSoft MS3D to SMD converter]] | * [[FireSoft MS3D to SMD converter]] | ||
* [[GUIStudioMDL]] - GUI for the [[command-line]] [[Studiomdl|model compiler]] in the SDK | |||
* [[Mdldecompiler]] - decompile models | |||
==Texture/Image tools== | ==Texture/Image tools== | ||
''See also: [[Image Manipulation Programs]]'' | ''See also: [[Image Manipulation Programs]]'' | ||
*[[360g]] - Convert BMP or TGA into [[VTF]], generate [[VMT]]s and normal maps | *[[360g]] - Convert [[BMP]] or [[TGA]] into [[VTF]], generate [[VMT]]s and normal maps | ||
*[[Fixvtf]] - convert [[Episode 2]] format materials to [[Episode 1]] format | *[[Fixvtf]] - convert [[Episode 2]] format materials to [[Episode 1]] format | ||
*[[HL2Tex]] - convert TGA into VTF, and create VMTs | |||
==Video== | ==Video== | ||
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*[[EntEd]] - view and edit [[entity]] properties of a BSP | *[[EntEd]] - view and edit [[entity]] properties of a BSP | ||
*[[Entspy]] - view and edit [[entity]] properties of a BSP | *[[Entspy]] - view and edit [[entity]] properties of a BSP | ||
*[[Map Analyst]] - embed custom content such as materials, models, textures into a BSP | |||
==Misc== | ==Misc== | ||
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*[[DuctTape]] - a development integration and project building tool | *[[DuctTape]] - a development integration and project building tool | ||
*[[GCFScape]] - open and extract [[GCF]] and [[VPK]] files | *[[GCFScape]] - open and extract [[GCF]] and [[VPK]] files | ||
*[[HLLib]] - open source programming library which abstracts several Half-Life and Half-Life 2 package formats | |||
*[[Map Obfuscator]] - renames all entities with non-descriptive names to discourage decompiling | |||
*[[Microbrush]] - a brush editor | |||
*[[Notepad++ VDF languages]] - VDF highlighting profiles for Notepad++ | |||
*[[Object Viewer]] - 3D object, material, model, and file browsing | |||
*[[OGLE the OpenGLExtractor]] - extract 3D shapes from a 3D scene | |||
==See also== | ==See also== | ||
*[[3D Modeling Programs]] | *[[3D Modeling Programs]] |
Revision as of 03:38, 4 March 2011
This is a sorted list of third party tools with brief descriptions. See also: Category:Third Party Tools.
Compiling
- Batch Compile Tool - compile Source .vmf maps outside of Hammer
- CSTBSP - custom BSP compiler
- CSTRAD - custom RAD compiler
- CSTVIS - custom VIS compiler
Models
- FireSoft Half-Life MDL Converter - convert Source models to GoldSrc models
- FireSoft MS3D to SMD converter
- GUIStudioMDL - GUI for the command-line model compiler in the SDK
- Mdldecompiler - decompile models
Texture/Image tools
See also: Image Manipulation Programs
- 360g - Convert BMP or TGA into VTF, generate VMTs and normal maps
- Fixvtf - convert Episode 2 format materials to Episode 1 format
- HL2Tex - convert TGA into VTF, and create VMTs
Video
- AVIKit - Windows library for accessing raw video and sound from AVI
BSP editing/decompiling
- BSP Viewer - view and export GoldSrc maps
- BSP2MAP - convert GoldSrc BSP maps to .map files
- EntEd - view and edit entity properties of a BSP
- Entspy - view and edit entity properties of a BSP
- Map Analyst - embed custom content such as materials, models, textures into a BSP
Misc
- CtxConverter - GUI "wrapper" which removes the default based DOS commands into decompiling and compiling CTX & TXT files.
- DispGen - generate a Displacement map from a heightmap image
- DuctTape - a development integration and project building tool
- GCFScape - open and extract GCF and VPK files
- HLLib - open source programming library which abstracts several Half-Life and Half-Life 2 package formats
- Map Obfuscator - renames all entities with non-descriptive names to discourage decompiling
- Microbrush - a brush editor
- Notepad++ VDF languages - VDF highlighting profiles for Notepad++
- Object Viewer - 3D object, material, model, and file browsing
- OGLE the OpenGLExtractor - extract 3D shapes from a 3D scene