Category:VGUI: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{otherlang2
| es = :Category:VGUI:es
| ru = :Category:VGUI:ru}}
'''VGUI''' (or, technically, "'''VGUI2'''"), is used to display dynamic 2D images in Source. This includes dialogues and buttons, the [[HUD]], and even the surfaces of monitors and screens in the 3D world. It is platform-independent and [[Wikipedia:Unicode|Unicode]]-compliant.
'''VGUI''' (or, technically, "'''VGUI2'''"), is used to display dynamic 2D images in Source. This includes dialogues and buttons, the [[HUD]], and even the surfaces of monitors and screens in the 3D world. It is platform-independent and [[Wikipedia:Unicode|Unicode]]-compliant.


VGUI2 forms can technically be displayed on the Windows desktop (e.g. Steam) as well as in-game, but mod authors don't have access to that functionality.
VGUI2 forms can technically be displayed on the Windows desktop (e.g. Steam) as well as in-game, but mod authors don't have access to that functionality.
{{otherlang:en}}
{{otherlang:en:es|:Category:VGUI:es}}


[[Category:Programming]]
[[Category:Programming]]

Revision as of 07:14, 17 January 2010

Template:Otherlang2 VGUI (or, technically, "VGUI2"), is used to display dynamic 2D images in Source. This includes dialogues and buttons, the HUD, and even the surfaces of monitors and screens in the 3D world. It is platform-independent and Unicode-compliant.

VGUI2 forms can technically be displayed on the Windows desktop (e.g. Steam) as well as in-game, but mod authors don't have access to that functionality.

Subcategories

This category has the following 3 subcategories, out of 3 total.

C

H