Template:L4D level intro pages:ru: Difference between revisions
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* [[L4D Level Design/ | * [[L4D Level Design/Getting Started|Getting Started]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Your First L4D Level|Your First L4D Level]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Ladders|Ladders]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Visibility|Visibility]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Nav Meshes|Nav Meshes]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Checkpoints|Checkpoints]] | ||
** [[L4D Level Design/ | ** [[L4D Level Design/Checkpoint Rooms|Part 2]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Outdoor Levels|Outdoor Levels]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Level Organization|Level Organization]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Level Standards|Level Standards]] | ||
* [[L4D Level Design/Clip | * [[L4D Level Design/Clip Brushes|Clip Brushes]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Elevators|Elevators]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Panic Events|Panic Events]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Breakable Walls|Breakable Walls]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Finale Events Part 1|Finale Events]] | ||
** [[L4D Level Design/ | ** [[L4D Level Design/Finale Events Part 2|Part 2]], [[L4D Level Design/Finale Events Part 3|Part 3]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Additional Finale Components|Additional Finale Components]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Nav Flow|Nav Flow]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Advanced Nav Editing|Advanced Nav Editing]] | ||
* [[L4D Level Design/ | * [[L4D Level Design/Versus Maps|Versus Maps]] | ||
* [[L4D Level Design/Getting Started : Russian|Начало работы]] | |||
* [[L4D Level Design/Your First L4D Level : Russian|Ваш первый уровень в L4D]] | |||
* [[L4D Level Design/Ladders : Russian|Лестницы]] | |||
* [[L4D Level Design/Visibility : Russian|Контроль видимости]] | |||
* [[L4D Level Design/Nav Meshes : Russian|Навигационная сетка]] | |||
* [[L4D Level Design/Checkpoints : Russian|Контрольные точки]] | |||
** [[L4D Level Design/Checkpoint Rooms : Russian|Часть 2]] | |||
* [[L4D Level Design/Outdoor Levels : Russian|Уровни с открытыми пространствами]] | |||
* [[L4D Level Design/Level Organization : Russian|Организация уровней]] | |||
* [[L4D Level Design/Level Standards : Russian|Стандарты]] | |||
* [[L4D Level Design/Clip Brushes : Russian|Clip-браши]] | |||
* [[L4D Level Design/Elevators : Russian|Лифты]] | |||
* [[L4D Level Design/Panic Events : Russian|Наступление "орды"]] | |||
* [[L4D Level Design/Breakable Walls : Russian|Разрушаемые стены]] | |||
* [[L4D Level Design/Finale Events Part 1 : Russian|Финал]] | |||
** [[L4D Level Design/Finale Events Part 2 : Russian|Часть 2]], [[L4D Level Design/Finale Events Part 3 : Russian|Часть 3]] | |||
* [[L4D Level Design/Additional Finale Components : Russian|Финал: дополнительные компоненты]] | |||
* [[L4D Level Design/Nav Flow : Russian|Потоковые переменные навигационной сетки]] | |||
* [[L4D Level Design/Advanced Nav Editing : Russian|Продвинутое редактирование навигационной сетки]] | |||
* [[L4D Level Design/Versus Maps : Russian|Режим сражения]] |
Revision as of 08:54, 22 May 2009
- Getting Started
- Your First L4D Level
- Ladders
- Visibility
- Nav Meshes
- Checkpoints
- Outdoor Levels
- Level Organization
- Level Standards
- Clip Brushes
- Elevators
- Panic Events
- Breakable Walls
- Finale Events
- Additional Finale Components
- Nav Flow
- Advanced Nav Editing
- Versus Maps
- Начало работы
- Ваш первый уровень в L4D
- Лестницы
- Контроль видимости
- Навигационная сетка
- Контрольные точки
- Уровни с открытыми пространствами
- Организация уровней
- Стандарты
- Clip-браши
- Лифты
- Наступление "орды"
- Разрушаемые стены
- Финал
- Финал: дополнительные компоненты
- Потоковые переменные навигационной сетки
- Продвинутое редактирование навигационной сетки
- Режим сражения