SiN Episodes Level Creation: Difference between revisions
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== | = PLEASE NOTE = | ||
I have only just begun re-writing this page, most well all of the links are red at the moment which means there are no pages written for them ''yet'' | |||
: | :I'll be spending a bit of time working on them and i'll do my best but if you think something needs changing or you can add something '''that's what the wiki is for'''. | ||
: --[[User:Jenkins08|Jenkins08]] 06:21, 28 March 2009 (UTC) | |||
== Source Entities used in SiN Episodes FGD == | |||
(HL2EP1 BASE.FGD) | |||
[http://developer.valvesoftware.com/wiki/Category:Source_Base_Entities] | |||
== SiN Episodes FGD Specific Entities == | |||
=== SiN Items === | |||
* '''[[item_ammo_magnum]]''' | |||
: Box of Magnum ammo | |||
* '''[[item_ammo_ar]]''' | |||
: Box of Assault Rifle Ammo | |||
* '''[[item_ammo_buckshot]]''' | |||
: Box of Buckshot | |||
* '''[[item_ammo_duag]]''' | |||
: DUAG Ammo | |||
* '''[[item_ammo_ar_grenade]]''' | |||
: Assault Rifle Grenade | |||
* '''[[item_ammo_flak]]''' | |||
: FLAK Ammo | |||
* '''[[item_ammo_rocket]]''' | |||
: Rocket | |||
* '''[http://developer.valvesoftware.com/wiki/sin_item_healthvial item_healthvial]''' (SiN uses same name as Source but uses different values) | |||
: Tiny Health (+10) | |||
* '''[[item_megahealth]]''' | |||
: Mega Health (+100) | |||
* '''[http://developer.valvesoftware.com/wiki/sin_item_item_crate item_item_crate]''' (SiN uses same name as Source but uses different values) | |||
: Item Crate | |||
* '''[[item_antigen_dispenser]]''' | |||
: Antigen Dispenser | |||
* '''[[item_dna_scanner]]''' | |||
: DNA scanner | |||
=== SiN Triggers/Logic === | |||
* '''[[logic_menulistener]]''' | |||
: Allows maps to respond to player inputs in the main menu | |||
=== SiN Episodes NPCs === | |||
* '''[[ai_goal_takecover]]''' | |||
: AI Take Cover | |||
* '''[[npc_grenade_flash]]''' | |||
: Flashbang | |||
* '''[[npc_adbot]]''' | |||
: Ad Bot | |||
* '''[[npc_securitybot]]''' | |||
: Security Bot | |||
* '''[[npc_civilian]]''' | |||
: Civilian | |||
* '''[[npc_druglab_worker]]''' | |||
: U4 druglab worker | |||
* '''[[npc_hardcorps_grunt]]''' (UNUSED) | |||
: Hardcorps Grunt | |||
* '''[[npc_sintek_jetpack]]''' | |||
: Sintek Jetpack Grunt | |||
* '''[[npc_druglab_jetpack]]''' | |||
: Druglab Jetpack Grunt | |||
* '''[[npc_druglab_elite_jetpack]]''' | |||
: Elite Jetpack Grunt | |||
* '''[[npc_sintek_grunt]]''' | |||
: Sintek Grunt | |||
* '''[[npc_druglab_grunt_pistol]]''' | |||
: Druglab Grunt (With Pistol) | |||
* '''[[npc_druglab_grunt_scattergun]]''' | |||
: Druglab Grunt (With Scattergun) | |||
* '''[[npc_druglab_grunt_assault_rifle]]''' | |||
: Druglab Grunt (With Assualt Rifle) | |||
* '''[[npc_druglab_grunt_elite]]''' | |||
: Elite Grunt (With Chaingun) | |||
* '''[[npc_quadralex]]''' | |||
: Quadralex | |||
* '''[[npc_druglab_helicopter]]''' | |||
: Druglord Helicopter | |||
* '''[[npc_jessica]]''' | |||
: Jessica | |||
* '''[[npc_jc]]''' | |||
: JC | |||
* '''[[npc_count]]''' | |||
: Count | |||
* '''[[npc_generic_actor]]''' | |||
: Generic Actor for Choreographies | |||
* '''[[npc_hologram]]''' | |||
: Generic Hologram-effect Actor for Choreographies | |||
* '''[[npc_recombinant_minor]]''' | |||
: Recombinant Minor | |||
* '''[[npc_recombinant_major]]''' | |||
: Recombinant Major | |||
=== SiN Vehicles === | |||
* '''[[prop_vehicle_sin]]''' | |||
: Sin Vehicle | |||
* '''[[info_target_crash]]''' | |||
: Helicopter Crash Target | |||
=== SiN Weapons === | |||
* '''[[weapon_magnum]]''' | |||
: Auto Magnum | |||
* '''[[weapon_assault_rifle]]''' | |||
: Assault Rifle | |||
* '''[[weapon_scattergun]]''' | |||
: Scatter Gun | |||
* '''[[weapon_npc_pistol]]''' | |||
: NPC Pistol | |||
* '''[[weapon_sniper_rifle]]''' | |||
: Sniper Rifle | |||
* '''[[weapon_rocket_launcher]]''' | |||
: Rocket Launcher | |||
* '''[[weapon_grenade]]''' | |||
: Frag Grenade | |||
* '''[[weapon_flaregun]]''' | |||
: Flare Gun | |||
* '''[[weapon_smg]]''' | |||
: SMG | |||
* '''[[weapon_chaingun]]''' | |||
: Chaingun | |||
=== SiN Env FX === | |||
* '''[[env_poison_gas]]''' | |||
: An entity that causes damage to all other entities within it's radius | |||
* '''[[env_radio]]''' | |||
: Radio | |||
* '''[[env_faint]]''' | |||
: An entity that can perform screen/audio fades | |||
=== SiN Containers === | |||
* '''[[prop_propane_tank]]''' | |||
: !DONT USE (CHANGE to prop_oxygen_tank_large) | |||
* '''[[prop_oxygen_tank]]''' | |||
: !DONT USE (CHANGE to prop_oxygen_tank_small) | |||
* '''[[prop_u4_barrel]]''' | |||
: !DONT USE (CHANGE TO prop_mutagen_barrel) | |||
* '''[[prop_antigen_explosive_barrel]]''' | |||
: Explosive Antigen Barrel | |||
* '''[[prop_oxygen_tank_large]]''' | |||
: Oxygen Tank (Large) | |||
* '''[[prop_oxygen_tank_small]]''' | |||
: Oxygen Tank (Small) | |||
* '''[[prop_acetylene_tank]]''' | |||
: Acetyline Tank | |||
* '''[[prop_mutagen_barrel]]''' | |||
: Mutagen Leaking Barrel | |||
* '''[[prop_antigen_canister]]''' | |||
: Antigen Canister | |||
* '''[[prop_exploding_barrel]]''' | |||
: Exploding Barrel | |||
=== SiN Payphone === | |||
* '''[[prop_phone]]''' | |||
: VGUI Phone | |||
=== SiN Actions === | |||
* '''[[action]]''' | |||
: An action that represents an entity looking at something, such as the player looking at an NPC | |||
=== SiN Dynamic difficulty trigger === | |||
* '''[[trigger_dynamic_difficulty]]''' | |||
: A trigger volume that marks expected data when the player trips this trigger for the dynamic difficulty system to use | |||
=== SiN Secret trigger === | |||
* '''[[trigger_secret]]''' | |||
: A trigger volume that marks a secret area so the game can track them | |||
=== SiN Player Control === | |||
* '''[[player_control]]''' | |||
: A Player Control Entity that can be toggled, thrust forward/backward and side-to-side | |||
=== SiN Radio Message === | |||
* '''[[env_radio_message]]''' | |||
: Entity for sending police radio messages from friendly npcs to the player. | |||
: Takes a speaker, message, and a priority. Inputs allow changing these variables, and Dispatch issues the message. | |||
=== SiN GUIs === | |||
* '''[[info_challenge]]''' | |||
: Entity used to get information about the challenge system | |||
== Wrap Up == | |||
That about wraps it up for the Entities used in SiN Episodes. | |||
I would also like to add a tutorial on how to setup hammer for Sin Episodes however i think their SDK is broken or close to it i cant be sure just yet. | |||
As i mentioned earlier, if i missed anything or if something is incorrect please feel free to correct it :) | |||
--[[User:Jenkins08|Jenkins08]] 06:21, 28 March 2009 (UTC) | |||
== See Also == | == See Also == | ||
* [[Sin Episodes|SiN Episodes]] | * [[Sin Episodes|SiN Episodes]] | ||
* [[Ritual|Ritual Entertainment]] | * [[Ritual|Ritual Entertainment]] | ||
* [[Mapping]] | |||
* [steam://run/909 Watch the HD Trailer] | |||
* [http://storefront.steampowered.com/v2/index.php?area=game&AppId=1300 Buy the game] | |||
== External Links == | == External Links == | ||
* Official Modding Website (down) - [http://web.archive.org/web/*/http://www.ritualediting.com/wiki/?title=SiN_Episodes Archived version] | * Official Modding Website (down) - [http://web.archive.org/web/*/http://www.ritualediting.com/wiki/?title=SiN_Episodes Archived version] | ||
* [http://www.ritualistic.com/ Ritualistic] - Ritual's Online Community Hub | * [http://www.ritualistic.com/ Ritualistic] - Ritual's Online Community Hub | ||
* [http://en.wikipedia.org/wiki/SiN_Episodes Sin Episodes - Emergence] (Wikipedia Article) | |||
[[Category:Level_Design]] | |||
[[Category:Third_Party_Source_Engine_Games]] | |||
[[Category:Level_Design_Tutorials]] |
Revision as of 23:21, 27 March 2009
PLEASE NOTE
I have only just begun re-writing this page, most well all of the links are red at the moment which means there are no pages written for them yet
- I'll be spending a bit of time working on them and i'll do my best but if you think something needs changing or you can add something that's what the wiki is for.
- --Jenkins08 06:21, 28 March 2009 (UTC)
Source Entities used in SiN Episodes FGD
(HL2EP1 BASE.FGD) [1]
SiN Episodes FGD Specific Entities
SiN Items
- Box of Magnum ammo
- Box of Assault Rifle Ammo
- Box of Buckshot
- DUAG Ammo
- Assault Rifle Grenade
- FLAK Ammo
- Rocket
- item_healthvial (SiN uses same name as Source but uses different values)
- Tiny Health (+10)
- Mega Health (+100)
- item_item_crate (SiN uses same name as Source but uses different values)
- Item Crate
- Antigen Dispenser
- DNA scanner
SiN Triggers/Logic
- Allows maps to respond to player inputs in the main menu
SiN Episodes NPCs
- AI Take Cover
- Flashbang
- Ad Bot
- Security Bot
- Civilian
- U4 druglab worker
- npc_hardcorps_grunt (UNUSED)
- Hardcorps Grunt
- Sintek Jetpack Grunt
- Druglab Jetpack Grunt
- Elite Jetpack Grunt
- Sintek Grunt
- Druglab Grunt (With Pistol)
- Druglab Grunt (With Scattergun)
- Druglab Grunt (With Assualt Rifle)
- Elite Grunt (With Chaingun)
- Quadralex
- Druglord Helicopter
- Jessica
- JC
- Count
- Generic Actor for Choreographies
- Generic Hologram-effect Actor for Choreographies
- Recombinant Minor
- Recombinant Major
SiN Vehicles
- Sin Vehicle
- Helicopter Crash Target
SiN Weapons
- Auto Magnum
- Assault Rifle
- Scatter Gun
- NPC Pistol
- Sniper Rifle
- Rocket Launcher
- Frag Grenade
- Flare Gun
- SMG
- Chaingun
SiN Env FX
- An entity that causes damage to all other entities within it's radius
- Radio
- An entity that can perform screen/audio fades
SiN Containers
- !DONT USE (CHANGE to prop_oxygen_tank_large)
- !DONT USE (CHANGE to prop_oxygen_tank_small)
- !DONT USE (CHANGE TO prop_mutagen_barrel)
- Explosive Antigen Barrel
- Oxygen Tank (Large)
- Oxygen Tank (Small)
- Acetyline Tank
- Mutagen Leaking Barrel
- Antigen Canister
- Exploding Barrel
SiN Payphone
- VGUI Phone
SiN Actions
- An action that represents an entity looking at something, such as the player looking at an NPC
SiN Dynamic difficulty trigger
- A trigger volume that marks expected data when the player trips this trigger for the dynamic difficulty system to use
SiN Secret trigger
- A trigger volume that marks a secret area so the game can track them
SiN Player Control
- A Player Control Entity that can be toggled, thrust forward/backward and side-to-side
SiN Radio Message
- Entity for sending police radio messages from friendly npcs to the player.
- Takes a speaker, message, and a priority. Inputs allow changing these variables, and Dispatch issues the message.
SiN GUIs
- Entity used to get information about the challenge system
Wrap Up
That about wraps it up for the Entities used in SiN Episodes. I would also like to add a tutorial on how to setup hammer for Sin Episodes however i think their SDK is broken or close to it i cant be sure just yet. As i mentioned earlier, if i missed anything or if something is incorrect please feel free to correct it :) --Jenkins08 06:21, 28 March 2009 (UTC)
See Also
External Links
- Official Modding Website (down) - Archived version
- Ritualistic - Ritual's Online Community Hub
- Sin Episodes - Emergence (Wikipedia Article)