Vote controller: Difference between revisions
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Important:This is a preserved entity in 


.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity may crash the game.
| Line 9: | Line 9: | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|callvote|string|issue to be voted on|Start a vote on an issue. If no parameters provided then it lists available issues if the game supports vote_controller .}} | {{varcom|callvote|string|issue to be voted on|Start a vote on an issue. If no parameters provided then it lists available issues if the game supports vote_controller .}} | ||
{{varcom|listissues|||List all the issues that can be voted on.}} | {{varcom|listissues|void|void|List all the issues that can be voted on.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 06:33, 3 May 2025
| CVoteController |
vote_controller is a logical entity available in all
Source games except ![]()
. It controls the voting system in game. It's spawned automatically in games where voting by players is available such as ![]()
Left 4 Dead series,
Team Fortress 2,
Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
|
ConCommands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| callvote | string | issue to be voted on | Start a vote on an issue. If no parameters provided then it lists available issues if the game supports vote_controller . |
| listissues | void | void | List all the issues that can be voted on. |