Predicted viewmodel: Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
MyGamepedia (talk | contribs) (This entity is available ONLY IN MOD VERSION OF THE GAME.) |
(is there any point specifying mod version of black mesa ? who even mods for that anymore) |
||
Line 1: | Line 1: | ||
{{ | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CPredictedViewModel|file1=1}} | {{CD|CPredictedViewModel|file1=1}} | ||
{{ | {{This is a|point entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Deathmatch: Source}} It is also available in {{bms12|4}} (the mod version). This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | ||
{{PreservedEnt | {{PreservedEnt}} | ||
== See also == | == See also == |
Revision as of 06:22, 25 April 2025

![]() |
---|
CPredictedViewModel |
![]() |
predicted_viewmodel
is a point entity available in Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source. It is also available in
Black Mesa (mod) (the mod version). This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.









If the game has round restart mechanics this entity may not behave as expected:
|
See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa
Categories:
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal 2 entities
- Portal 2 entities
- Portal 2 point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Left 4 Dead series entities
- Left 4 Dead series entities
- Left 4 Dead series point entities
- Non-internal Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source point entities
- Round-Preserved Entities
- Weapons
- Modeling
- C++