Player (Counter-Strike series): Difference between revisions
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Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
SirYodaJedi (talk | contribs) (→Inputs) |
SirYodaJedi (talk | contribs) (→Inputs) |
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== Inputs == | == Inputs == | ||
{{I|OnRescueZoneTouch|Fired when touching a {{ent|func_hostage_rescue}}. If the player is a CT, shows the <code>#Hint_hostage_rescue_zone</code> help text onscreen. {{confusion|This is an input, despite starting with "{{mono|On}}" (which is usually used for outputs).}}}} | {{I|OnRescueZoneTouch|Fired when touching a {{ent|func_hostage_rescue}}. If the player is a CT, shows the <code>#Hint_hostage_rescue_zone</code> help text onscreen, if the player hasn't seen it yet that round. {{confusion|This is an input, despite starting with "{{mono|On}}" (which is usually used for outputs).}}}} |
Revision as of 06:01, 6 April 2025


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CCSPlayer |
player
is an entity available in Counter-Strike series. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.

If the game has round restart mechanics this entity may not behave as expected:
|
Inputs
- OnRescueZoneTouch
- Fired when touching a func_hostage_rescue. If the player is a CT, shows the
#Hint_hostage_rescue_zone
help text onscreen, if the player hasn't seen it yet that round.Risk of Confusion:This is an input, despite starting with "On" (which is usually used for outputs).