Info map parameters (Counter-Strike series): Difference between revisions
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Important:This is a preserved entity in 


.
If the game has round restart mechanics this entity may not behave as expected:
SirYodaJedi (talk | contribs) |
SirYodaJedi (talk | contribs) (→Inputs) |
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==Inputs== | ==Inputs== | ||
{{IO|FireWinCondition|param=integer choices|Ends the round after 5 seconds with the reason you specify. {{Tip|{{csgo|only}} You can also use [[game_round_end]].}}}} | {{IO|FireWinCondition|param=integer choices|Ends the round after 5 seconds with the reason you specify. {{Tip|{{csgo|only}} You can also use [[game_round_end]].}}}} | ||
{{todo| | {{todo|english text}} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ <span style="color:#ddd">Valid conditions</span> | |+ <span style="color:#ddd">Valid conditions</span> | ||
|- | |- | ||
! Value | ! Value !! Winner !! Localization string !! English text | ||
|- | |- | ||
| 0 || | | 0 || Terrorists || #Target_Bombed || | ||
|- | |- | ||
| 1 || | | 1 || Counter-terrorists || #VIP_Escaped || | ||
|- | |- | ||
| 2 || | | 2 || Terrorists || #VIP_Assassinated || | ||
|- | |- | ||
| 3 || Terrorists | | 3 || Terrorists || #Terrorists_Escaped || | ||
|- | |- | ||
| 4 || | | 4 || Counter-terrorists || #CTs_PreventEscape || | ||
|- | |- | ||
| 5 || | | 5 || Counter-terrorists || #Escaping_Terrorists_Neutralized || | ||
|- | |- | ||
| 6 || | | 6 || Counter-terrorists || #Bomb_Defused || | ||
|- | |- | ||
| 7 || | | 7 || Counter-terrorists || #CTs_Win || | ||
|- | |- | ||
| 8 || Terrorists | | 8 || Terrorists || #Terrorists_Win || | ||
|- | |- | ||
| 9 | | 9 || Draw || #Round_Draw || | ||
|- | |- | ||
| 10 || | | 10 || Counter-terrorists || #All_Hostages_Rescued || | ||
|- | |- | ||
| 11 || | | 11 || Counter-terrorists || #Target_Saved || | ||
|- | |- | ||
| 12 || | | 12 || Terrorists || #Hostages_Not_Rescued || | ||
|- | |- | ||
| 13 || | | 13 || Counter-terrorists || #Terrorists_Not_Escaped || | ||
|- | |- | ||
| 14 || | | 14 || Terrorists || #VIP_Not_Escaped || | ||
|- | |- | ||
| 15 | | 15 || Draw || #Game_Commencing || | ||
|- | |- | ||
|} | |} | ||
{{confirm|This is accurate for {{css}}; is {{csgo}} different?}} | {{confirm|This is accurate for {{css}}; is {{csgo}} different?}} |
Revision as of 17:08, 25 March 2025


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CMapInfo |
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info_map_parameters
is a point entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.





If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons.
Can be overridden with sv_buy_status_override.
- Everyone
- Counter-terrorists only
- Terrorists only
- Nobody
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. If this entity is absent, defaults to 500.
- Pet Population (petpopulation) <float> (only in
)
- Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
)
- Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
)
- Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
)
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
)
- Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices >
- Ends the round after 5 seconds with the reason you specify.
Tip:(only in
) You can also use game_round_end.
Todo: english text
Value | Winner | Localization string | English text |
---|---|---|---|
0 | Terrorists | #Target_Bombed | |
1 | Counter-terrorists | #VIP_Escaped | |
2 | Terrorists | #VIP_Assassinated | |
3 | Terrorists | #Terrorists_Escaped | |
4 | Counter-terrorists | #CTs_PreventEscape | |
5 | Counter-terrorists | #Escaping_Terrorists_Neutralized | |
6 | Counter-terrorists | #Bomb_Defused | |
7 | Counter-terrorists | #CTs_Win | |
8 | Terrorists | #Terrorists_Win | |
9 | Draw | #Round_Draw | |
10 | Counter-terrorists | #All_Hostages_Rescued | |
11 | Counter-terrorists | #Target_Saved | |
12 | Terrorists | #Hostages_Not_Rescued | |
13 | Counter-terrorists | #Terrorists_Not_Escaped | |
14 | Terrorists | #VIP_Not_Escaped | |
15 | Draw | #Game_Commencing |
Categories:
- CPointEntity
- Point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Round-Preserved Entities